Justac00lguy
BooBoo
Quite a neat little add on in Skyward Sword was the actual ability to sprint. Now the reason why this was a good feature was that in past games, well in most games we have been limited to the capacity of a fast jog at best. The hero of Hyrule can slay giant beasts, weild powerful weapons but yet he cannot run fast? Well this changed with Skyward Sword and in my opinion I think it felt like we were free in a sense, we could actually explore at are desired pace and not be limited to a fast jog.
There was the limitation of the sprint metre and it was a shame that this really wasn't expanded upon as we could have had upgrades and such to improve hhow long we can run for as in segments we were teased with the idea. Sprinting in my opinion doesn't just free up Link but it also allows for faster game play, something I think the franchise needs, I can imagine certain scenarios now where a sprint featurewould make for some neat sections of game play. Maybe the idea of a collapsing structure and Link frantically running away, kind of like the segment in Skyward Sword but a lot more intense.
However I can see why Skyward Sword limited the sprinting feature, some may see it as overpowered, Link can easily sprint past enemies or traps etc. There is also the matter if it were implement then it may mean a generally quicker game as one could sprint though the majority. In fact it could also decrease are dependency on ways of transportation, which has been a stable feature in recent Zelda games.
So would the sprint feature be a welcome addition in future games? If so how should they go about it? Tell me your thoughts on the matter as I think it could definitely improve game play they just need to limit it better than it was in Skyward Sword.
There was the limitation of the sprint metre and it was a shame that this really wasn't expanded upon as we could have had upgrades and such to improve hhow long we can run for as in segments we were teased with the idea. Sprinting in my opinion doesn't just free up Link but it also allows for faster game play, something I think the franchise needs, I can imagine certain scenarios now where a sprint featurewould make for some neat sections of game play. Maybe the idea of a collapsing structure and Link frantically running away, kind of like the segment in Skyward Sword but a lot more intense.
However I can see why Skyward Sword limited the sprinting feature, some may see it as overpowered, Link can easily sprint past enemies or traps etc. There is also the matter if it were implement then it may mean a generally quicker game as one could sprint though the majority. In fact it could also decrease are dependency on ways of transportation, which has been a stable feature in recent Zelda games.
So would the sprint feature be a welcome addition in future games? If so how should they go about it? Tell me your thoughts on the matter as I think it could definitely improve game play they just need to limit it better than it was in Skyward Sword.