The Bird could also be tedious and repetitive as well. Frequent segments of switching to and fro the bird could easily have been remedied by having Epona without all of the cutscenes and needed to find that special call to bring down your Loftbird. I don't exactly expect the bird to be painstakingly slow or repetitive, but the possibility is still there.
And no offense, but I think having Epona inside a dungeon, that isn't all gimmicky in nature, would be freaking awesome and do wonders for the Zelda series, or at least a few moments in SS.
And no offense, but I think having Epona inside a dungeon, that isn't all gimmicky in nature, would be freaking awesome and do wonders for the Zelda series, or at least a few moments in SS.