Companions often times accompany Link on his adventures. Assuming that Zelda Wii U will set a new standard for future games in the series, is companions an aspect that should be scrapped? Zelda Wii U is supposedly going to give us, the player, more freedom to roam the game - companions often restrict game progression so they might not work well in a game which is supposed to give players freedom to roam without distractions. So should they be scrapped, or are they worth being implemented in new ways so that they won't be scrapped?
Scrapping them, in my mind, would be the easiest route; but some people might actually enjoy companions - they are sometimes dynamic characters in the plot which can give it more depth, and some people actually claim they feel “connections” with companions as they play the game along with them. For newer players unfamilar with the series tips from companions might be greatly appreciated.
So does the benefits of companions outweight their problems? That is the question everything comes down to. What are your thoughts, can you foresee a future without companions, or do you see them being reworked to fit into the changing playstyle of the games?
Scrapping them, in my mind, would be the easiest route; but some people might actually enjoy companions - they are sometimes dynamic characters in the plot which can give it more depth, and some people actually claim they feel “connections” with companions as they play the game along with them. For newer players unfamilar with the series tips from companions might be greatly appreciated.
So does the benefits of companions outweight their problems? That is the question everything comes down to. What are your thoughts, can you foresee a future without companions, or do you see them being reworked to fit into the changing playstyle of the games?