It was too terse, blunt, succinct, concise with what you had to do. If I designed it I would take out the CPU, add a sheikah-ish filter emphasizing a certain something but not literally showing you what to do because that, to me, took away the mysteryness, puzzleness, think-outside-the-box that the better Zelda games forced on you (I.e. Mm, Ww, Oot, etc.)