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Sheikah Stone: Thankful or Exasperated?

Braivety

FPT | Breb
Joined
Nov 28, 2011
Location
Maricopa, Arizona
Gender
Boi
As soon as I saw I was like, oh cool! I love the Sheikah Stone! But im never gonna use it. But then I got to a certain dungeon and I was like, crap. And I ended up using it. I also used it to find sum extra stuff.
 
Joined
Apr 4, 2012
These games are intended for a wide audience ranging from kids to veteran gamers. I love how they have chosen to make this help optional so the veteran gamers can ignore it while still remaining inclusive for those who need the help. It's not all about me!
 
Joined
Apr 3, 2012
I didn't use them and forgot about the Shiekah stone pretty soon after seeing it. It didn't bother me at all. It reminded me of the Shiekah stones Ocarina of Time and Majora's Mask, and made me feel a bit nostalgic. The stones are nothing to get too aggravated about though.
 
Joined
May 22, 2012
i choose to ignore it . just doing what it showed would have made the game too easy. im old fashioned in the way that i have try and figure out things on my own
 
Joined
May 2, 2012
I think they are completely useless. nobody in my house that plays this game uses it. I can easily also say that no one else uses them that much.
 
Joined
Jun 21, 2011
Location
Going 2 Hyrule Castle
It was too terse, blunt, succinct, concise with what you had to do. If I designed it I would take out the CPU, add a sheikah-ish filter emphasizing a certain something but not literally showing you what to do because that, to me, took away the mysteryness, puzzleness, think-outside-the-box that the better Zelda games forced on you (I.e. Mm, Ww, Oot, etc.)
 
Joined
May 13, 2012
I hate superguides, so I tried to figure it out on my own. I liked getting rewards from Sheikah stones but that's about it.
 

Big Octo

=^)
Joined
Jul 2, 2011
Location
The
I am not very fond at all with anything like the Sheikah Stone. Games today are way too easy, in that games are pumped with excess tutorial that's blatantly obvious. Also, implementing an in-game walk-through defeats the purpose of the whole game. How are you supposed to have fun and overcome trials if the game tells you how?

Furthermore, I felt that even without the stone, SS was still quite easy. There were few actual puzzles, and I refer to most of the content in the dungeons as "roadblocks," as they're not difficult to overcome and quite obvious. Then we have Fi spurting out the obvious left and right. Can this game get anymore easy?

I remember a time when playing a game, there were no walk-throughs or tutorials, one had to learn from experience and observing their enemies, as well as solve puzzles with only their own brain. Sadly, this is absent from what we have today.
 
Joined
Mar 2, 2011
i completely forgot about that stone 5 minutes after it poppud up XD

i rather run around lost for days than using hints, because i think that is the fun of zelda games.
 
Joined
Dec 29, 2011
Location
United States
I don't even think I ever talked to that Sheikah Stone once. (Not including the time you are forced to talk to it in the beginning of the game.) I don't mind the Super Guide for players who actually need it.
 

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