Random Person
Just Some Random Person
Sup peeps, Random Person here.
This thread is similar to certain threads currently out as well as others, but I felt they didn't capture the essence of what I wanted to say, so I decided to start a new one. If a mod moves it, than so be it.
As you all know, I is one of the loudest complainers of SS. One of the reasons is that SS's continuity in relation to the rest of the series sucks. Since, I have been bombarded with comments aboutwhy my opinion is wrong how people don't agree with my point of view. After being hit with these, it finally came to me that maybe I should answer the concerns. Thus, I decided to share my thoughts in detail in this long post. (I should probably just write an article, but who's got time for that?) Be warned, there will not be nice things about SS in this post.
What the dealio with continuity?
Continuity in general is one of the most important aspects of telling a story. Any story that is connected should have a decent amount of continuity. This is because of immersion. Without continuity, the audience is continually pulled out of the story. Here's a hyperbole...
Story: Johnny finds an apple. Johnny wants to give the apply to Jenny. Johnny dies. Johnny gives the apple to Jenny The End
Wait, what? Didn't Johnny die, how did he give the apple to Jenny?
Oh don't worry about continuity, just enjoy the story for what it is.
Now imagine something like this happening over and over. You are constantly being pulled out of the immersion. Why do I expect continuity from SS, because it has a story and stories should have continuity.
The stories in the Zelda series are good by themselves, you don't need them to connect. The continuity is consistent in Skyward Sword without the rest of the games.
Well, that last sentence is debatable, but lets pretend that it isn't and that SS has a great story by itself. It's easier to excuse the lack of continuity when only looking at the games separately, but the problem is (and you're going to see me say this alot) Nintendo established Zelda as a connected series. Treating the games like they're not one (three) big flowing timeline(s) but each their own stories may give you some form of peace, but it'd be like treating the Hobbit and LotR as their own. Sure each story can be enjoyed by themselves, but you would notices if something in the Hobbit went completely against something in LotR because they're supposed to be apart of the same continuing series.
The Zelda series has never been good with continuity, why are you so hard on SS?
Four reasons.
1. Its the prequel to the entire series. The purpose of a prequel is to elaborate on a series. Therefore not having continuity hurts even moreso when its a prequel to an entire series
2. Time. I'm aware that Zelda isn't the best when it comes to continuity, and I don't blame most of the games for that. Nintendo couldn't have known back in 1986 that Zelda would be such a hit. They obviously stumbled when deciding when to make ALttP a prequel. (or was it a sequel?) But it's not 1986. People believe that I'm biased against SS because I criticize it for not having perfect continuity, when really I criticize it for not having better continuity. I actually feel that the continuity of Zelda was getting better with the progression of games, Twilight Princess even hinted towards Skyward Sword with its City in the Sky. Not only did SS not continue the increase of continuity that the series was taking, it took a HUGE step backwards. Many concepts were simply ignored, including very important details like the Sages creating the Master Sword.
3. This reason is less important, but I also have other issues with SS. WW was the first game I noticed to have a decent amount of continuity issues, but I could look pass it due to its other perks with its story and gameplay. With SS, there's not much that I like about the game, so I can't look passed any of its faults.
4. This is the main reason. While Zelda has never been coherent with continuity, I could forgive it moreso because it was never firmly established as a continuing series. Mario is not a continuing series and therefore I have no concerns when it comes to continuity for that series. The only continuity I cared about in Zelda were those that had direct sequels. But HH released just before SS did with a canon timeline. This is the equivalent to Nintendo holding a press conference and telling everyone that the series is connected. Not only that, but that whole prequel to the entire timeline was announced way before HH was. With these concepts, one would expect the next game to begin establishing continuity. Essentially, Nintendo said their games were connected without making the games connected. It's a promise with no delivery.
There were other prequels to the series and they didn't have continuity. Why are you so hard on SS?
Well first off, read the last couple of points. Added to those, I was not there when these other prequels came out. I have no idea what kind of hype they were given or what kind of expectations one should've had for those games. Therefore, I am unable to get upset at those games for delivering false promises when I don't know what we were promised.
Lack of continuity is a part of Zelda tradition. It's a 'legend' not a 'history.' Fi even says that the telling of legends will make data incorrect.
I don't believe that Nintendo is purposely leaving out continuity because "it's a legend." If you have a quote that can prove me wrong, please present it, I can handle being wrong. But these games are not the telling of a story, they are actually happening in the games. I'm not entirely sure Fi's comment was meant to excuse the Zelda continuity. I moreso believe that it was just apart of SS. But if was indeed meant to excuse the continuity of the series, it has to be the biggest cop-out I have ever seen. *Thinks about Demise* Second biggest co-out I've ever seen. It's true that word of mouth is going to have inconsistencies but going from something like Link making the Master Sword to the sages doing it can't simply be explained by the fact that things were lost by the passage of words.
Zelda games have always been great, we don't need continuity.
No excuse. If you're telling me you don't want continuity because that will mess up a Zelda tradition, that's fine. If you believe continuity will make the games worse, that's fine. But if you're telling me not to worry about it because the games in the past have done fine without continuity with no other reason, you're essentially saying that the Zelda series, while great, has not been the best it can be and should stay on that path.
I may have had more to say, but I've been typing so long that I can't remember. Anyways, here's the jists of my thoughts of why I dislike SS in regards to its continuity of the series. Feel free to disagree with them, agree with them, make fun of them, turn them into a book, etc. I just wanted to get it out why I (and maybe others) have such big issues with this game in particular with its continuity to the series... and maybe perhaps convince some people out their to join our side
This thread is similar to certain threads currently out as well as others, but I felt they didn't capture the essence of what I wanted to say, so I decided to start a new one. If a mod moves it, than so be it.
As you all know, I is one of the loudest complainers of SS. One of the reasons is that SS's continuity in relation to the rest of the series sucks. Since, I have been bombarded with comments about
What the dealio with continuity?
Continuity in general is one of the most important aspects of telling a story. Any story that is connected should have a decent amount of continuity. This is because of immersion. Without continuity, the audience is continually pulled out of the story. Here's a hyperbole...
Story: Johnny finds an apple. Johnny wants to give the apply to Jenny. Johnny dies. Johnny gives the apple to Jenny The End
Wait, what? Didn't Johnny die, how did he give the apple to Jenny?
Oh don't worry about continuity, just enjoy the story for what it is.
Now imagine something like this happening over and over. You are constantly being pulled out of the immersion. Why do I expect continuity from SS, because it has a story and stories should have continuity.
The stories in the Zelda series are good by themselves, you don't need them to connect. The continuity is consistent in Skyward Sword without the rest of the games.
Well, that last sentence is debatable, but lets pretend that it isn't and that SS has a great story by itself. It's easier to excuse the lack of continuity when only looking at the games separately, but the problem is (and you're going to see me say this alot) Nintendo established Zelda as a connected series. Treating the games like they're not one (three) big flowing timeline(s) but each their own stories may give you some form of peace, but it'd be like treating the Hobbit and LotR as their own. Sure each story can be enjoyed by themselves, but you would notices if something in the Hobbit went completely against something in LotR because they're supposed to be apart of the same continuing series.
The Zelda series has never been good with continuity, why are you so hard on SS?
Four reasons.
1. Its the prequel to the entire series. The purpose of a prequel is to elaborate on a series. Therefore not having continuity hurts even moreso when its a prequel to an entire series
2. Time. I'm aware that Zelda isn't the best when it comes to continuity, and I don't blame most of the games for that. Nintendo couldn't have known back in 1986 that Zelda would be such a hit. They obviously stumbled when deciding when to make ALttP a prequel. (or was it a sequel?) But it's not 1986. People believe that I'm biased against SS because I criticize it for not having perfect continuity, when really I criticize it for not having better continuity. I actually feel that the continuity of Zelda was getting better with the progression of games, Twilight Princess even hinted towards Skyward Sword with its City in the Sky. Not only did SS not continue the increase of continuity that the series was taking, it took a HUGE step backwards. Many concepts were simply ignored, including very important details like the Sages creating the Master Sword.
3. This reason is less important, but I also have other issues with SS. WW was the first game I noticed to have a decent amount of continuity issues, but I could look pass it due to its other perks with its story and gameplay. With SS, there's not much that I like about the game, so I can't look passed any of its faults.
4. This is the main reason. While Zelda has never been coherent with continuity, I could forgive it moreso because it was never firmly established as a continuing series. Mario is not a continuing series and therefore I have no concerns when it comes to continuity for that series. The only continuity I cared about in Zelda were those that had direct sequels. But HH released just before SS did with a canon timeline. This is the equivalent to Nintendo holding a press conference and telling everyone that the series is connected. Not only that, but that whole prequel to the entire timeline was announced way before HH was. With these concepts, one would expect the next game to begin establishing continuity. Essentially, Nintendo said their games were connected without making the games connected. It's a promise with no delivery.
There were other prequels to the series and they didn't have continuity. Why are you so hard on SS?
Well first off, read the last couple of points. Added to those, I was not there when these other prequels came out. I have no idea what kind of hype they were given or what kind of expectations one should've had for those games. Therefore, I am unable to get upset at those games for delivering false promises when I don't know what we were promised.
Lack of continuity is a part of Zelda tradition. It's a 'legend' not a 'history.' Fi even says that the telling of legends will make data incorrect.
I don't believe that Nintendo is purposely leaving out continuity because "it's a legend." If you have a quote that can prove me wrong, please present it, I can handle being wrong. But these games are not the telling of a story, they are actually happening in the games. I'm not entirely sure Fi's comment was meant to excuse the Zelda continuity. I moreso believe that it was just apart of SS. But if was indeed meant to excuse the continuity of the series, it has to be the biggest cop-out I have ever seen. *Thinks about Demise* Second biggest co-out I've ever seen. It's true that word of mouth is going to have inconsistencies but going from something like Link making the Master Sword to the sages doing it can't simply be explained by the fact that things were lost by the passage of words.
Zelda games have always been great, we don't need continuity.
No excuse. If you're telling me you don't want continuity because that will mess up a Zelda tradition, that's fine. If you believe continuity will make the games worse, that's fine. But if you're telling me not to worry about it because the games in the past have done fine without continuity with no other reason, you're essentially saying that the Zelda series, while great, has not been the best it can be and should stay on that path.
****************************
I may have had more to say, but I've been typing so long that I can't remember. Anyways, here's the jists of my thoughts of why I dislike SS in regards to its continuity of the series. Feel free to disagree with them, agree with them, make fun of them, turn them into a book, etc. I just wanted to get it out why I (and maybe others) have such big issues with this game in particular with its continuity to the series... and maybe perhaps convince some people out their to join our side
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