I LOVE THIS GAME
and, its not nostalgia, I mean, I love the retro zelda feel, but I played OoT, MM, WW, and TP BEFORE this game, and let I still love it <3.<3 as much as those 4 3d games
any way, here are my thougts of each dungeon
Hyrule Castle: one of my favorite enemies to fight in this game were (or "are") the soldier, I love fighting these guys, I love the music of the castle btw, you can go stealthy or fighting the enemies, very amazing
, and for the second part of the dungeon (when you are going to fight agahnim), I like the little puzzles while fighting the enemies
Eastern Palace: the light world dungeon music is GREAT, It amazes you when you face a lot of gigants balls as you enter the place, some nice pulzzes, and very good challenge for a first real dungeon
Desert Palace: it really gives you the feel of be in a ruins, its not the most impressive dungeon, but is good
Tower of Hera: love this, at this point lets see that in this game where added a lot of the concepts used in the next zelda games, falling to reach new places is really fun for a puzzle, and you even need to change the position of the holes
Dark Palace: this dungeon gives me a special feeling, after be transported to the world filled with darkness it really gives me a "dark" feel, I dunno, is like if you where claustrophobic and you were watching link running in a little place (yeah, I dont know how to describe it), I can remember very well the falling bridge-floor D:
Skull woods palace: very nice concept to go from overworld to dungeon, I got a little lost here, but it wont make me hate it
, some good puzzles btw, sorry if I can remember, but you even have to move a full wall in this dungeon, right? O__o
Thieves town or gargoyle domain: it good, I got stuck with the "open the hole to let the light pass", some nice puzzles, and even without considering that is the third game, the dungeon in disguise was very cool, I think the concept is only used in TP
Swamp Ruins Palace: to have to go to the light world to open the pat to the palace was a nice detail, I really appreciate this palace because is the first water dungeon, and it gave the basic concept for all the next water dungeons, and it also have the hookshot
Ice Palace: the last time I played this, (not my first time playing the game) I got lost >.<, I dunno why, I dont wanna say it but its not like it use to happen to me in the zelda games, very nice dungeon with nice puzzles
Misery Mire: Nice dungeon, I dont have something special to say, well, one of the most notable puzzles is the now classic torches puzzle (oh, now I remember the wizrobes O.O)
Turtle rock: I cant forget its big cave style, some hard puzzles and hard enemies (damn you eye balls and laser Dx), it have very special things, I can remember the pipe sistem, the rails and the maze of the red and blue crystals
Ganon Tower: I have nothing to say... OMGISF***INGOSMOM O__o, by far the longest dungeon, with a lot of puzzles, A LOT, and it even have 3 returning bosses, the second agahnim battle, and (if you want to consider it part of it) the ganon battle at the end :O
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Amazing game, epic, there is no word to describe it