As someone who's only played RE4 and Revelations, why are people so upset about this game? It looks pretty scary to me.
People are upset because of how much of a departure
7 is from the entire series. Resident Evil has always changed and experimented over time, and this isn't even the first time it's been in first-person, but action has always been a big part of it, right from the start.
7 looks like it'll be a lot slower with a lot less action, and thus it seems to be the biggest departure from the series' gameplay there's ever been, even more so the
4.
I would say that the lack of recognisable characters and symbols adds to that. For a lot of people, Resident Evil is its charatcers, like Jill Valentine, Leon Kennedy, Chris Redfield, Ada Wong, etc. Apart from what might be the Umbrella logo in the demo (which is apparently not part of the game) and a voice that kind of maybe possibly sounds a bit like Ada Wong if you're specifically trying to here her voice, there's nothing we've seen so far connecting 7 with the series as a whole.
Add to that the presence of ghosts and you basically don't have a Resident Evil game. Supernatural elements were considered for the original
Resident Evil but were scrapped early on. They considered bringing them back in some early builds of
4 but decided against it because it didn't feel enough like a Resident Evil game. The supernatural elements of
7 might turn out to have a *cough* scientific origin but the fact this game has ghosts has upset a lot of fans.
On a personal level, like a lot of people, I don't know what to make of this game. It's Resident Evil so I want to be excited and I want it to be good. But after playing the demo and reading some previews it seems that Capcom are pushing for the game to be part of the recent style of horror games like
Amnesia: The Dark Descent and
Outlast. I don't know if this genre has a name, but you basically walk around a location in first-person while the game tries to scare you. I think that's a bad move.
Both of those games have received high praise but I played them both and thought they were both utter rubbish. I'm a massive sh*tbag. I get scared so easily that I've genuinely screamed in terror when playing
Resi 4.
Amnesia is not scary. Not even slightly.
Outlast is not scary. Not even slightly. The games are so heavily orchestrated that their mechanics show at every turn. For me, horror requires atmosphere and immersion. I find it hard to be immersed in a game that makes its design and technical function so blatantly obvious. And thus I don't find it scary.
Amnesia was so painfully boring. With no way to defend yourself and a max speed that was slower than the monsters, I knew, from a design point-of-view, that I was never in danger unless I deliberately approached a monster. Add to that a leitmotif that only played when monsters were around and that stopped once they had de-spawned, there was nothing to be afraid of. Monsters were just a momentary pause in me walking around a castle.
Outlast was very similar, although it was
slightly better because it forced you into a couple of scenarios in which you had to sneak past a monster. But overall it was the same thing. Too heavily scripted, too
forced. The night-vision camera felt like a cheap aesthetic decision to try and add some tension. It fell flat. The game was tedious and unengaging.
I feel I'm in the minority on this. All I've ever seen for
Amnesia is praise, yet it's one of the worst horror games I've ever played. And if Resident Evil is going that direction, I don't want to follow. I am hopeful despite my pessimism that
Resi 7 is more than just 'walk-through-a-location-and-don't-get-spotted-by-the-
Sp
Oo
Ky-
Mo
Ns
Te
Rs'. Because that isn't scary to me, no matter how things look or the sounds I hear. If I don't feel in any danger, the game will fall flat for me. And from my experiences with this kind of game they are too obvious in their mechanics to make me feel endangered.
Still though, fingers crossed.