Spoilers galore, tread at risk if you're still avoiding.
The Legend of Zelda: Tears of the Kingdom.
This certainly was a game. Ever since I got into Zelda, all the talk has been about BotW2, and I eventually got in on the hype. It came out, and I put over 100 hours in under 2 months, which was insane, I never put that kind of time into a game. So this means I loved it, great game, new favorite Zelda, right?
Nah.
It had it's pros and cons.
Pros:
Gameplay itself was pretty fun. It was the map reused from BotW, sure, but adding all the caves and other fallen stuff made it interesting. Zonai devices and building stuff with ultrahand was pretty fun also. Not to mention the sky islands+the depths. The sheer amount of content was a bit overwhelming at first, but once I got the hang of it I had a lot of fun. Unlike BotW, where I felt more like I was a part of the world, in TotK I felt... In control. I'm not really sure how to say this, but where BotW feels like a survival game, TotK feels like a survival sandbox.
I know a lot of people, myself included to some extent, wished the depths could have been more horror focused, but I didn't mind them as they were. I liked the atmosphere, it was gloomy, no pun intended. Finding all the lightroots to fill in the map was neat since you filled it out in smaller portions than the overworld.
Sky islands are also one of the game's strong suits. The challenge of getting up to them, then getting to each one to see what was there was a lot of fun and I wish I'd gotten started on it sooner. Also, finding the old maps to get classic Zelda outfits without the amiibo was super nice, and made it a bit ironic that GameStop had the TP Link amiibo when I went there.
The best part was by far the sages. Working with them on the approach to the dungeons (especially Tulin. He was the best part of the whole game tbh) was fun, having a companion in the dungeon was nice, then the avatars were super useful. Except for Sidon.
Cons:
Story was a lol. It had some potential, but it suffered just like BotW did from the "just do whatever you want in any order" formula. Zelda games need a set order to return, that's how you drive a plot and gameplay.
Also the ending. Final boss was fun, I liked the difficulty leveling. I did more flurry rushes on the final boss than I have in my almost 200 hours of BotW and TotK combined. That's about all the good I have to say about it. The demon dragon part was so incredible stupid, as well as overly edgy. "Demon dragon" give me a break. I much rather would have had it end when I beat Ganondorf with his extra extra health bar (also why couldn't they have centered that.)
I could probably say more but I'm just ready to be done with this game. I put 100+ hours into it, it was great fun, but I'm ready to move on from it.