One of the most common complaints about the contemporary Zelda games is the poor use of new items. This was especially true of Twilight Princess with the spinner and its all too obvious rails as well as the Ball & Chain and Dominion Rod which suffered from almost no use after their respective dungeons.
The question this thread asks is simple: Would you like to see these previously not well applied items return and what ideas could Nintendo implement to improve such tools?
I’d personally love to see the Ball & Chain and Sand Wand from Twilight Princess and Spirit Tracks return, respectively. Both received too little game time and could be further expounded upon. Perhaps Nintendo could incorporate special doors which only the Ball & Chain could penetrate as well as tougher foes more easily defeated through such heavy equipment. Regarding the Sand Wand, I’d love to see more block puzzles like in the End of Earth Station from Spirit Tracks.
That’s it from me. Do you have any ideas on how previously underutilized items could play a larger role in Link’s future adventures?
The question this thread asks is simple: Would you like to see these previously not well applied items return and what ideas could Nintendo implement to improve such tools?
I’d personally love to see the Ball & Chain and Sand Wand from Twilight Princess and Spirit Tracks return, respectively. Both received too little game time and could be further expounded upon. Perhaps Nintendo could incorporate special doors which only the Ball & Chain could penetrate as well as tougher foes more easily defeated through such heavy equipment. Regarding the Sand Wand, I’d love to see more block puzzles like in the End of Earth Station from Spirit Tracks.
That’s it from me. Do you have any ideas on how previously underutilized items could play a larger role in Link’s future adventures?