Obviously this will be completely up to subjective behaviors, so please no attacking me for my own scores or the explanations for these scores. Also, I'm rating these games as Zelda games, like how I feel a Zelda game should be.
Legend of Zelda: I've had many an adventure with LoZ. Yes, an adventure, An unusual and exciting, typically hazardous, experience or activity. Traversing the world in order to find lone heart containers, extra items or just little caves with no significance. LoZ is a simple game, but through its simplicity it has an incredilby engrossing gameplay. Sure, it may not have much by way of plot, but it more than makes up for it in the adventure/exploration aspect. Easy 90.
Adventure of Link: AoL is a tough cookie. The hardest of all Zelda games. Still doesn't have too much plot, and I daresay it's too hard to progress in this game without decents amount of skill. I might be terrible at the game, but I give it an 85 for keeps. Good difficulty, wondrous (but tedious) exploration, etc.
A Link to the Past: I'll save words of praise and give this a definite 100.
Link's Awakening: 75
Ocarina of Time: See ALttP. 100.
Majora's Mask: See ALttP. 100.
Oracles: The Oracles are divided into two sections: action and puzzles. Seasons is the action game (denoted by the red color) and Ages is the puzzle game (denoted by the blue). Hah, that's a bit funny as red = power which translates to action, and blue = wisdom which translates to puzzles. LOL. Anyway, both games are masterful GBC games, but even more so they are amazing Zelda titles imo. They have just the right amounts of everything. 100
The Wind Waker: TWW is a bit odd int hat I genuinely enjoy it, but I feel things are left to be desired. Namely more difficulty, but that can easily be solved with a month of TP down my throat, then switching back to TWW. I'll forget to hold my shield up which results in several deaths xD. 80
The Minish Cap: Wonderful little bugger here. 99
Twilight Princess: There are many problems with TP. It lacks a difficulty spike among other things. It's a bit too linear, characters are picked up and dropped almost immediately. The worst case of a character being dropped of course is Ilia. But guess what? Her beign dropped actually makes sense; it shows that Link has more to worry about than a silly love interest. I used to love, then hate...but I now have serious respect for TP. Story might be all over the place, but a human being realistically is also all over the place...acting totally erratic and displeasing at times. TP gets a 85 becuase it lacks difficulty and exploration, but otherwise is a good game.
Phantom Hourglass & Spirit Tracks: Good games, hampered by touch controls. 75
Skyward Sword: This game is just...oh my goodness. It's nothing like a Zelda game should be like IMO. No exploration. Crappy plot that's inconsistent with itself, let alone the Zelda series at large. Hylia exists which defies the concept of a (princess) Zelda. Gameplay is stale and full of stalling. Game isn't a world, in fact it's a series of levels for the only consistent thing: the goal to find Zelda and secure her. This game is a game of gut-wrenching evil. Just meh, kill it with fire and erase it from existing. Tell Nintendo to re-do the story, re-do the combat and for my sake, remove the damn motion controls. They hinder far more than they fix. 0
Legend of Zelda: I've had many an adventure with LoZ. Yes, an adventure, An unusual and exciting, typically hazardous, experience or activity. Traversing the world in order to find lone heart containers, extra items or just little caves with no significance. LoZ is a simple game, but through its simplicity it has an incredilby engrossing gameplay. Sure, it may not have much by way of plot, but it more than makes up for it in the adventure/exploration aspect. Easy 90.
Adventure of Link: AoL is a tough cookie. The hardest of all Zelda games. Still doesn't have too much plot, and I daresay it's too hard to progress in this game without decents amount of skill. I might be terrible at the game, but I give it an 85 for keeps. Good difficulty, wondrous (but tedious) exploration, etc.
A Link to the Past: I'll save words of praise and give this a definite 100.
Link's Awakening: 75
Ocarina of Time: See ALttP. 100.
Majora's Mask: See ALttP. 100.
Oracles: The Oracles are divided into two sections: action and puzzles. Seasons is the action game (denoted by the red color) and Ages is the puzzle game (denoted by the blue). Hah, that's a bit funny as red = power which translates to action, and blue = wisdom which translates to puzzles. LOL. Anyway, both games are masterful GBC games, but even more so they are amazing Zelda titles imo. They have just the right amounts of everything. 100
The Wind Waker: TWW is a bit odd int hat I genuinely enjoy it, but I feel things are left to be desired. Namely more difficulty, but that can easily be solved with a month of TP down my throat, then switching back to TWW. I'll forget to hold my shield up which results in several deaths xD. 80
The Minish Cap: Wonderful little bugger here. 99
Twilight Princess: There are many problems with TP. It lacks a difficulty spike among other things. It's a bit too linear, characters are picked up and dropped almost immediately. The worst case of a character being dropped of course is Ilia. But guess what? Her beign dropped actually makes sense; it shows that Link has more to worry about than a silly love interest. I used to love, then hate...but I now have serious respect for TP. Story might be all over the place, but a human being realistically is also all over the place...acting totally erratic and displeasing at times. TP gets a 85 becuase it lacks difficulty and exploration, but otherwise is a good game.
Phantom Hourglass & Spirit Tracks: Good games, hampered by touch controls. 75
Skyward Sword: This game is just...oh my goodness. It's nothing like a Zelda game should be like IMO. No exploration. Crappy plot that's inconsistent with itself, let alone the Zelda series at large. Hylia exists which defies the concept of a (princess) Zelda. Gameplay is stale and full of stalling. Game isn't a world, in fact it's a series of levels for the only consistent thing: the goal to find Zelda and secure her. This game is a game of gut-wrenching evil. Just meh, kill it with fire and erase it from existing. Tell Nintendo to re-do the story, re-do the combat and for my sake, remove the damn motion controls. They hinder far more than they fix. 0