J
Jlemon21
Guest
Sorry if their's been a thread like this before, I did a search and nothing came up. Mods, if this thread is in the wrong place, please move it, thanks! So... optional dungeons, I've always wanted these to show up in a Zelda game. The idea of more exploration outside of collectibles after the final boss sounded great to me. So I have a couple questions here:
1. If their were optional dungeons in a Zelda game, how would you gain access to it?
2. Would it have it's own boss and item?
3. Would it have any effect on the story?
4. What about the difficulty?
These are my answers:
1. I would love it if these dungeons were pure discovery. For instance, you're walking around, exploring the vast overworld, when you happen to find a secret area you didn't see before. After a short time of puzzle-solving (or enemy-killing), you are allowed entrance into another vast labyrinth or a dungeon where treasure and adventure await you! Or it could be a mini-story/side quest, such as retrieving a child/object from the hands of a vile beast deep inside it's liar.
2. It wouldn't really be a dungeon without a boss, would it? The item on the other hand... I would like it if their was an item to assist you on your trek, but it's not required in my opinion.
3. I don't think it should effect the game's story much unless you found the dungeon through a side quest.
4. It would definitely have to be a much harder than the story line dungeons, to give a bit of a challenge.
So what are your answers to these questions?
1. If their were optional dungeons in a Zelda game, how would you gain access to it?
2. Would it have it's own boss and item?
3. Would it have any effect on the story?
4. What about the difficulty?
These are my answers:
1. I would love it if these dungeons were pure discovery. For instance, you're walking around, exploring the vast overworld, when you happen to find a secret area you didn't see before. After a short time of puzzle-solving (or enemy-killing), you are allowed entrance into another vast labyrinth or a dungeon where treasure and adventure await you! Or it could be a mini-story/side quest, such as retrieving a child/object from the hands of a vile beast deep inside it's liar.
2. It wouldn't really be a dungeon without a boss, would it? The item on the other hand... I would like it if their was an item to assist you on your trek, but it's not required in my opinion.
3. I don't think it should effect the game's story much unless you found the dungeon through a side quest.
4. It would definitely have to be a much harder than the story line dungeons, to give a bit of a challenge.
So what are your answers to these questions?