- Joined
- Apr 10, 2012
I had just heard of Okami a while ago and it looks fun. People say that if it were a zelda game it would be the best, being WAY better than SS. I want to know which one was better in ur opinion the latest Zelda SS or Okami?
Wowww obviously a poll on a Zelda fansite does not yield good results for Okami. In my humble opinion, Okami is the best game I've even had the pleasure of playing. And I'm saying that having played every single main Zelda game. In fact, I harbor such a burning passion for Okami that I'm going to write you out a whole comparative review of it to try to convince you to get it.
Aesthetics
As far as graphics go, this is one of those "beauty is in the eye of the beholder" type deals. Skyward Sword certainly has beautiful watercolor graphics while Okami is made of a certain Japanese watercolor painting type. The graphics of Okami aren't realistic by any stretch of the imagination, but that's the point. Okami is a game based hugely on Japanese culture, invoking the gorgeous art of Japanese watercolors for its graphics. I simply adore the traditional Japanese style of Okami over Skyward Sword's style, but again, beauty is in the eye of the beholder so I can understand going with either.
Regarding audio, I feel Okami far surpasses Skyward Sword. SS in my opinion had just a few really good tracks, maybe two or three. Outside of those two or three, no other tracks from Skyward Sword really stood out to me. Okami, on the other hand, features such a wide range of emotions and holds a soundtrack that beautifully orchestrates those emotions (not to say that Okami literally has an orchestrated soundtrack, because I assume it doesn't). One of the things I love about Okami is how the music always fits the scene: a peaceful field with a soft, melodic theme imbued with adventure really sets the tone of the game early on; an abandoned, haunted pirate ship with a spooky theme that simply sets the perfect terrifying air; a mellow, heart-rending tune which can honestly make you tear up at certain points of the game. Skyward Sword's music had nowhere near the level of emotion to me.
Story/Plot
Skyward Sword has a pretty typical plot; it's been done before. Save the beautiful maiden with whom Link shares a very special bond. That is the main plot, and there really isn't any filler in between, story-wise. There are a few, very minor things, but it's obvious that this is the main plot. Skyward Sword is very linear in this respect. Okami is far less linear and opens up a huge world with many intricate plot lines. You will recognize the major plot line, but it is shrouded in mystery and it won't make itself obvious to you; you'll have to put pieces of the puzzle together yourself, which was quite fun for me as it's like theorizing. Additionally, there are an innumerable amount of characters involved in Okami: some will make you laugh until you cry, and others will simply make you cry as emotions get to you. Again, Okami is hugely draped in Japanese culture, and the characters, names, and locations are based on real Japanese cultures and religions. As such, the plot is very fantasy-esque.
Gameplay
I'll admit, both Okami and Skyward Sword had hugely frustrating moments with the motion controls. Okami's paint controls can be rather difficult at times as sometimes the game does not correctly recognize what you're trying to paint. Similarly, many people call Skyward Sword's controls over-responsive, picking up the wrong motions or picking up accidental small motions. I'll be totally honest. I got to the final battle of Skyward Sword, and the controls started frustrating me to the point where I set SS down and I haven't even thought about picking it back up. With Okami, everything else in the game was so great that it was worth dealing with the sketchy controls.
Both games have collectible items. Okami has many upgradable weapons, while Skyward Sword also introduced weapon upgrades. Okami's items include items to temporarily make you invulnerable, temporarily increase your attack strength, and replenish your health meter. Skyward Sword features a wider array of more commonly usable items, such as the Beetle.
Combat-wise, again the controls come into play. I would say Okami's combat style leaves something to be desired as every time you touch an enemy you enter "combat mode," which puts up a little force-field type thing around you which you can escape if you so choose. Comparatively, Skyward Sword has free-roaming enemies that you can more easily choose to attack.
Conclusion
Okami is a game which had a huge impact on me. I just couldn't put it down. It had such an emotional impression on me that it left me craving more once I completed it. Skyward Sword just wasn't that great of a game to me. It had nowhere near the emotional impact of Okami, and after a while, Skyward Sword left me rather bored. Due to its linearity, Skyward Sword was pretty straight-forward and just had the same feel throughout the game. It was also much shorter compared to Okami, which had some great rewards for sidequests and collectibles. Okami was such a well put together game; it just perfectly meshed throughout as every aspect of it came into play.
Note
I bought Okami at Gamestop for $20 and Skyward Sword I would assume is about $40 currently (which you could probably Google search to know for sure). If you're low on cash, I would easily suggest starting with Okami, but I would recommend playing both games. Skyward Sword didn't really do it for me, but I know many Zelda fans loved it greatly, so to each is to own.