Your entire message above
I will say I agree 100%. What you there is exactly how I feel about it. You said it in an amazing, easy to understand way that just makes sense.
A side note:
The PS4 didn't win really win by it's own hand. The XB1 and WiiU lost by both having terrible self inflected damaging console launches. The PS4 just had to fix all the many PS3 mistakes (which it did) and do little else wrong and it'd win. The PS4 did nothing out standing to win. It was however the only console of the 3 that did not have a disaster of a console launch. It was average. Average beats out total disaster by a ton though.
On a separate note. The Switch is the most powerful console . . . of a different kind. It's the most powerful totally dedicated to gaming portable console. The power is there within the right context. Even today the most talked about devices are the portable ones. iPads, iPhones, Android devices, notebook computers, 3DS, etc etc. Mobile performance is more talked about in the wider community than desktop (or home console) performance is. A world where mobile performance means more than stationary performance is not the future. It is right here and now today. NVIDIA, AMD and others make specialty GPUs designed only for mobile devices (phones, tablets and notebook computers) for a reason. It's this technology that is the future, not the massive fan forced SLI integrated dual GPU setup in the beefiest of desktop computers. Sure the mobile GPU is not as powerful in terms of the raw numbers, but it's more exciting in what can be done with it. Being able to use those (still very good) mobile GPUs of all different places and for all different applications and processes without being tethered to a stationary power source is the way of the future.
The most powerful is not always the way of the future. Often the most innovative or most appliable to surrent tasks and problem (to solve them) becomes the way of the future. Did anyone ask, "why can't we play major 3D games on the go with our consoles?" I am sure many many people did. This is not solving a problem as such, as there was nothing broken that needed fixing. This however is improving what we already have (major 3D games) and widening their audience to even more people. Sure the Switch is marketed as a "home console" by Nintendo but games like BotW or Skyrim would not be playable on thew go even just a few years ago (outside the development labratory). Something totally unheard of.
Nintendo is not about being the post powerful overall. They gave up that persuit after the N64 and Gamecube. Nintendo has moved to innovate the industry in other ways. Not all the ways will be a hit or have a long lasting legacy on the industry. The Wii and WiiU though good consoles will not be remembered just like most Nintendo hardware is not. The Switch however will be rememberd because Nintendo dared to take what was once confined to the living room and take it to the world. Sure in a lower quality, but still it's being taken to the world.
Finally, I am really glad about Sony's VR initiative too. I really hope it takes off as well. It's a bold step into the unknown too (in a home console sense). MS though is stuck in the 2000's. The same old ways of playing consoles and the same old digital tech behind it. Sure Xbox Live is not all that bad but if MS don't do something soon like Nintendo and Sony have and attempt to truly innovate, they'll be left behind. Just like Blackberry was left behind. Just like Kodak was left behind.
In other words, is that if a game runs Docked in 1080p, than there will be no difference in the games besides it being on a 720p screen.
Do you know if the games have two different native resolution modes, 720 and 1080 or is one mode upscaled or downscaled from the other?