The things that this article covers appear to be very promising and could make for a fantastic Zelda title. Albeit, the lack of verification is all that keeps me from wholeheartedly believing and supporting it. Need I remind everyone of the Valley of the Flood hoax? I wasn't all too impressed with the Valley Flood's storyline, but regardless, I don't want my hopes toward the Zelda WiiU's groundwork to be dashed because it wasn't true to begin with. So I'll keep my attention on the details as events related to these rumors continue to unfold.
As for now, I'll admit I'm pretty taken by the features as they are. Not sure what to make of the statement that it's going to look like Skyward Sword in High Def; I'll need to see screenshots before I can judge that. But graphics are irrelevant in terms of crafting a tremendous game that displays vibrant landmarks and such. Despite what it may look like aesthetically,
how it plays is a much more important factor to me. Although I'd like to see a more detailed Link, as his design in SS was a little too...simple for me.
Multi-sectioned Dungeons (a Dungeon within a Dungeon—eeeek!) sounds like a cool concept. It seems like they're now aiming to take Skyward Sword's Surface and apply that to the Dungeons, effectively making them like the enormous areas for puzzles, again like the SS provinces. My only fear of this, though, is that it will deprive the overworld of an abundant amount of content, due to space restrictions. While bigger Temples are an advantageous idea, I don't want my overworld experience to be limited. In fact, if they are indeed becoming greater in size and function, then I don't see how Dungeons and overworlds can be distinguished as two separate planes; they might as well become the same. I'm just continuing to hope for another vast and highly detailed field, like Twilight Princess's overworld, but this time packed with activity on nearly every corner.
Finally, the GamePad appears to bring button mashing back into the equation, along with the added HUD-screen[?] for optional menu functions, and the like. Literally, this will introduce a widespread world of possibilities unlike any other that we've ever seen. It's still questionable as to whether I'll be purchasing a WiiU, but I need to at least play it for myself or watch others play it. Even if these rumors are proven to be untrue, I still imagine that the tablet controller will operate the same in an actual Zelda title. It's somewhat exhilarating just to think of the challenges that Nintendo could transfer to my screen, to integrate yet another invigorating experience, as Skyward Sword did.
Once again, this article is promising overall, but I won't blindly follow it until it's substantiated. Maybe, hopefully, idealistically, it will come true for once, and be a flawless game that the majority agrees was great through and through.
They just better make sure to use the Wii MotionPlus again.
They made no mention of the Wii Motion+ in the article, so even if these rumors are true I find it unlikely that they'll be using motion controls this time around. Perhaps they would make it optional, but by the looks of things in these rumors—as they are merely rumors until otherwise confirmed, namely by Nintendo—the gameplay will only be established around the tablet and its abilities.
If I remember correctly, one of the Zelda developers (Aonuma, Miyamoto, someone) said the next Zelda game wasn't going to involve nearly as big a commitment as Skyward Sword, as the former game took so much out of them. I don't recall the source, but I'm fairly certain I saw the quote somewhere.
Strange... I recall hearing the same thing some time ago. This statement of yours struck a chord of familiarity. I only wish that I could recollect when and where I heard it (possibly from a main site news article, but I've not read in one its entirety for months). But you never know. It could depend on when this insider got to see the test run of "Zelda WiiU". Just say Miyamoto [as an example] told an interviewer in
2011 that they weren't going to be as committed to this game as they were with Skyward Sword, but once they really started working on it in
2012 they got excited and changed their plans in that time. It likely didn't happen like that, yet it's very probably that Nintendo considered something else in the meantime and are pursuing that. Thus they would be invalidating what they told that interviewer in 2011, purportedly.