99 floor dungeons... Dear lord... Only once have I ever completed one without cheats, and that was the Celebi dungeon on pmd 1. The closest I've been besides that was floor 87 in the first games equivalent of aegis cave ( I think). But that is what I love about the game! Tonnes of stuff todo after the story line!
In Red Rescue Team, I literally got to Floor 98 of the Silver Trench and got killed in one hit by a Lanturn with Flail. I'm not a very emotional man, but I think I just about passed out.
I have Red Rescue Team and Explorers of Darkness, and I enjoyed them both immensely. They have deep replay value and amazing stories considering the game's are not entirely mature in their handling of them. I'd love to see Chunsoft make another one, but with most of the kinks ironed out. The games, particularly their bosses, seem to be based more on luck and thorough packing before the trip than actual skill or strategy. A lot of bosses and even common enemies can kill you in one hit (just like that Lanturn in the Silver Trench), which really isn't something you can do anything about. Moves should have individual strengths and attributes in a very similar vein to the mainstream Pokemon games - Fury Attack is a mild but tactical move in the main games while it's potentially the most devastating attack in Pokemon Mystery Dungeon,
and it's usually learned very early. In addition, why choose Hydro Pump over Bubblebeam when they both do the same amount of damage, but Bubblebeam has more PP and the chance to slow down enemies? Moves and skills are very unbalanced in PMD, and it's something they desperately need to change.
There's a lot I could say about what PMD's future should look like, but that's probably best left for another time. I liked the games and I want to see them make some more, just with a much more...professional approach, I suppose.