In my article about dungeons from a little while back, I discussed dungeons having multiple themes. What this basically means is that dungeons shouldn't just be a simple building filled with random traps and enemies; they should have themes. But I also think that they shouldn't only have a single theme, but several. There's no reason to limit a dungeon to having a single overarching concept, because that makes the dungeon boring (and even unrealistic, in many cases). I cited the Forest Temple in Ocarina of Time as one of the best examples of a multi-themed dungeon.
Well, with what we've seen of Skyward Sword, it really looks like the entire game is embracing multiple themes. I mean, let's recap the themes of the dungeons we've seen:
With the Fire Temple seemingly having the least themes and the Ancient Cistern having the most, it's still clear that many of the dungeons in the game do not simply revolve around a single core concept.
How do you feel about this? Do you disagree with me that the dungeons seem very diverse? Any ideas on what other dungeons may be like or on themes these dungeons have that I've missed. Or are there dungeons I've missed entirely?
To be honest, this is one of the big reasons I'm excited about Skyward Sword right now. The dungeons just sound fun and interesting. Your thoughts?
Well, with what we've seen of Skyward Sword, it really looks like the entire game is embracing multiple themes. I mean, let's recap the themes of the dungeons we've seen:
- Skyview Temple: Ancient building in ruins, overgrown with mushrooms and plants, infested with forest creatures like spiders, at a high altitude on a cliff with pits, filled with water and flood switches.
- Fire Temple: ... Okay this one seems reasonably straightforward. lol Lava, fire, underground shrine.... uh, not a lot else that I can recall. Maybe if we see more of the dungeon. Did seem like there were a lot of mechanisms in it though.
- Ancient Cistern: Water, swamp (lilypads), geysers. Pristine shrine, statues of men and deities. Underground catacombs. Darkness. Foul water. Hordes of undead. Deathtraps.
- Desert Dungeon: Sand, ruins, tomb, technology, power sources. Black & white vs. rainbow powered. Minecarts.
With the Fire Temple seemingly having the least themes and the Ancient Cistern having the most, it's still clear that many of the dungeons in the game do not simply revolve around a single core concept.
How do you feel about this? Do you disagree with me that the dungeons seem very diverse? Any ideas on what other dungeons may be like or on themes these dungeons have that I've missed. Or are there dungeons I've missed entirely?
To be honest, this is one of the big reasons I'm excited about Skyward Sword right now. The dungeons just sound fun and interesting. Your thoughts?