I have been tossing around the idea of multiplayer for console Zelda ever since Phantom Hourglass came out. I love how that game extended gameplay far beyond the original adventure with online play. Big Plays offered incentive to keep coming back instead of grinding rupees for golden ship parts in singleplayer.
I've had a few ideas for how coop and/or competitive should be handled if included in Zelda Wii U, but I want to know what people generally think about the multiplayer aspects of Zelda. Is it a big feature do you? Did you care for games like Four Swords and Four Swords Adventures and the modes in Phantom Hourglass and Spirit Tracks? If you want to see more multiplayer in Zelda, how should it be implemented?
I've had a few ideas for how coop and/or competitive should be handled if included in Zelda Wii U, but I want to know what people generally think about the multiplayer aspects of Zelda. Is it a big feature do you? Did you care for games like Four Swords and Four Swords Adventures and the modes in Phantom Hourglass and Spirit Tracks? If you want to see more multiplayer in Zelda, how should it be implemented?