Multiplayer!? Blasphemy!? Maybe, Maybe Not...
Yo. Sup.
I'm new. My name is DvSag. Been a fan of Zelda since the NES days, and I think that's really all I really need to say about my level of devotion. Cool?
Anyway, like the rest of you (mainly those of us who feel obligated to subscribe to a Zelda forum site... which should be all of us losers) I've been debating over and over in my head about what the new Zelda title will be like. Frankly, I love the Zelda series, and aside from maybe a few new changes to the formula (mainly the level of AI difficulty) I think the series could stay the current course and never get stale.
But hell, I'm not the one developing the games, now am I? Apparently, from what I've heard there's talk of a fairly large change to the Zelda formula coming, and I, for one, am scared out of my firmly planted iron boots.
It's not that I don't trust Nintendo. They've never let us down before, I'm just afraid that they'll take a drastic dive into unfamiliar territory with the sacred brand name of Zelda and produce something that, well, isn't up to standard.
If you ask me, aside from the possible exception of Zelda II, EVERY major Zelda title could rate at least an 8.5 on any given rating scale, and I'd hate to think of a brand new Zelda title on a platform with as much potential as the Wii to rate at a disappointing 7, or even just a 7.5. D:
So with this in mind I'd put a lot of thought on how the formula for Zelda games can change without alienating itself from a basically perfect series of games dating back to its humble beginnings. Wait, humble? Pffft! What am I saying? Epic. Zelda had an absolutely epic beginning. :nod: Yea.
So after much internal (and one awkward moment of external) debate, here's my idea:
Make Zelda a TWO PLAYER GAME!
("OMG WHAT!? BAN THIS KID!! I HATE HIM ALREADY!! HE HAS NO IDEA WHAT ZELDA GAMES ARE ABOOT!! N00B!!")
No! No no no! Chill one sec and hear me out on this one.
Remember Majora's Mask? Hell yea you do. Remember the last part of the Kafei/Anju side-quest-extrrrrrravaganza? How cool was it to play as Kafei for those brief moments to solve that puzzle?
Remember in Wind Waker when Tingle gave you the Tingle Tuner? Remember how gay you thought it was that Tingle was even in the game? Irrelevant. But do you remember having a buddy next to you dropping bombs on enemies you were nowhere near, and opening previously inaccessable areas of dungeons you've already visited and (for the most part) cleaned out?
Remember ALL of Four Swords and/or Four Swords Adventure? (I actually don't... but I'm sure some of you do!)
What if the next major Zelda title had some sort of co-op? What if the next major Zelda title had co-op and had nothing to do with the Four Sword?
Here's how my plan fleshes out:
I understand that Link NEEDS to be the main focus of the game. I mean, the game is mainly about the lone hero on his quest to save the princess against the bad guy. That's the part of the Zelda formula that can NEVER change. But what if, say, Ganon teamed up with Vaati or Majora? (but not that plant thing from Phantom Hourglass. That was pretty dumb.) What if Link ran into double the trouble and couldn't do it alone the whole way through? THAT'S where co-op comes in.
Ok, rule #1: Link will ALWAYS be one of the played characters. Link is the alpha and omega. Link can be swapped between player 1 and player 2, but no matter what, Link will ALWAYS be there.
Now for some Q&A:
"What about player 2? If Link constantly has a partner, wouldn't that necessarily make it look like Link may not really be the Hero of Time, or Twilight, or Winds, or Whatever? Wouldn't open the possibility of the other guy/gal, whomever that may be, being the Hero of [Blank]?"
Maybe, maybe not... I admit that could be the case if Link had one partner from the beginning, but what if Link had multiple allies throughout his adventure? Think along the lines of Majora's Mask, but if the Goron, Zora, and Deku didn't die. Instead they got better and helped you.
"Alright, multiple allies. Not bad, DvSag. You've got a bit of brains to go along with your beauty. But wait, wouldn't multiple allies still open the possibility of continuity?"
Not if each ally came and went according to the storyline.
"Well that sounds like you'd come across an army! Exactly how many allies are you going to have throughout the game?"
I only imagine a small handful. If we keep getting new allies then you'd never get accustomed to the control scheme of anyone but Link. So let's say, not counting Link, maybe four playable characters? And these four characters would leave you at points only to come back to aid you at a different time, OR if you ever choose to go back to wherever it is you met them in the first place.
"Ok, but let's say you aren't in a dungeon?"
What Zelda game would be complete without your trusty steed? That's right. Epona would be playable. It may not seem necessary, but in Twilight Princess I always found it quite bothersome that Epona can't be handled while trying to fire an arrow. Well, with the buddy system your trouble would be a thing of the past. And could you imagine obstacle courses and possibly a dungeon that requires the use of both you and your horse, or even just your horse on her own? Wicked.
"How about when you're indoors where your horse can't be, but you havn't met your new ally yet?"
Jeez, I don't know. I don't have all the answers. Maybe second player could be... your fairy? Maybe you never come across segments like that in the game. I don't know, man. Ease up.
"Sorry. I didn't mean to get pushy."
Thats ok.
"Well, how about if you don't have any friends... uhhh... that can play with you at the time?"
That's the beauty of Wi-Fi connection. Now, I understand that Zelda is a very precise game, and we can't have two crossing files. One player might have more rupees than the other, one might want to be hardcore and go through the game with only three hearts, one might just be much farther than the other. Well, if that's the case then you'd just have to choose a host, and that host would be the dominant controller of the game. You'd play on their file, and they would choose when to swap characters, when to leave rooms, what major items to pick up and leave, and whatever other technical details I havn't thought of.
"Sounds fun."
It most certainly would be. So, tell me what you think, and what questions you have that I havn't already answered, especially if you see any flaws in my blueprint. I <3 criticism!!!