Cfrock
Keep it strong
I dont really think Cfrock meant the word superior in the way that you are taking it
What's funny is that I never once used the word superior (or inferior). JJ likes to put words in people's mouths and then basically argue against himself. It's one of the reasons why I blocked his comments a long time ago.
but what im guessing he is saying is that in general, standard controllers are more responsive, you can sit and list what ever games you feel buttons were not responsive too, but when you compare the success of standard controls to that of motion controls, the ratio of games that worked correctly is in the favor of standard controls.
You guessed correctly. It's very difficult to mess up standard button controls and it only ever really happens when a game is made in a rush or made by a lazy developer. In comparison, it's very easy to mess up a control scheme which uses the Wiimote or Kinect or, heck, even the Playstation Eye Toy back in the day. Even Skyward Sword is victim to this and you only have to look at the problems numerous people report having with the game's controls to see it. Things like the cursor for the bow or gust bellows falling out of alignment, the sword swinging in the wrong direction, the Loftwing or swimmming controls going off (I have experienced many times when I tilted the Wiimote to the left and the silly bird started turning to the right). Motion controls are a lot more difficult to get right and relying on them too heavily can be a death blow for a game. How many people on this very forum have admitted to not finishing SS due to the contorls being too much of a barrier for them, not through difficulty but through technical issues? They can work, yes, and we have seen them work many times. But we have seen standard buttons work far more often and they are undeniably the more reliable control method.