Key tip: you can get more plays out of the demo by deleting your save data. I've already had to do that twice. I have no idea why they limited it. I don't know how World's beta worked, but none of their past demos have been like this.
A mix between GenU and World was exactly what I wanted. GenU is easily my favorite game in the series, due in big part to the content and especially the gameplay. World had great quality of life, but underwhelming content and gameplay. Rise seems to be the perfect blend of the two that I was hoping for, combining GenU's stylish and exciting gameplay with World's quality of life mechanics (still too soon to tell about the content since the full game isn't out yet).Honestly, the game feels like a mix of Generations and world to me. Although I hate generations and GU, I love world so I'll probably still get a good kick out of it. Apparently the bug moves function just like arts and there are way more and you can change them, so if Hunter arts were your thing, you might be happy about that.
Do love that swinging around and dog drifting though.
Small question here.
What is the plot of the game? Like, why do we hunt monsters? I played the demo, first time I ever played something monster hunter related, and... well, please don't boo me off the forum but... I kinda felt like a dick when I attacked the monsters. They were kind of not doing anything bad when I found the monsters I was supposed to hunt according to the mission.