Today, a brand new Monster Hunter game was announced for the Switch; two of them, actually. One is called Rise, and it looks really fantastic.
This game looks great for a number of reasons, but one of the biggest reasons and also something I personally wanted out of the next MonHun, is that it seems to blend old world and new world gameplay. We get lots of new world quality of life like open maps, mobility, and so on, combined with the stylish gameplay reminiscent of GenU. A lot of the weapon movesets seem to pull from their World counterparts, but there's also a lot of new special moves that evoke hunter arts, especially when you combine them with the Wirebug. That little critter makes for some crazy omnidirectional movement tricks and allows for even more badass hunting moves. It also vastly improves mobility across the maps, bringing BotW's freedom to climb anything to mind.
They went all-in on the traditional Japanese aesthetic here. I'm not the biggest fan of the architectural style, unless its ruins, but I can't complain too much when the monster designs are so good. The new ones are all inspired by Japanese mythos, so they should make for some nice hunts. The new flagship seems to have some spooky special ability that makes me think of Gore Magala's frenzy virus or the Black Blight from Stories. Looking forward to learning what that's all about.
And of course there's the Palamutes. We get our own hunting dogs alongside our felyne companions now. This is obviously inspired by an old weapon type concept that eventually became the Insect Glaive, so it's really cool to see it find new life in this way. I love this a lot. I want to see how they can be customized in this game, because you can have more than one. Naturally there's gonna be some ability customization to go along with that. Should be neat.
I really wanted styles and arts to return, but I think the Wirebug is an acceptable alternative for me. The mobility it offers looks just as good as both aerial and adept styles, which should allow me to enjoy certain weapons just as much as I do in those styles. Layered armor is coming over from World, which is great.... as long as they don't make it locked only to special things until the end of the game's life like they did with World. Everything has to be able to be layered from the start, period. There's no excuse to not do that. I'm a little anxious about this.
More info is coming on the 26th. I'm definitely staying tuned for more. This game looks crazy good. I mean, look at this! This is sick!
This game looks great for a number of reasons, but one of the biggest reasons and also something I personally wanted out of the next MonHun, is that it seems to blend old world and new world gameplay. We get lots of new world quality of life like open maps, mobility, and so on, combined with the stylish gameplay reminiscent of GenU. A lot of the weapon movesets seem to pull from their World counterparts, but there's also a lot of new special moves that evoke hunter arts, especially when you combine them with the Wirebug. That little critter makes for some crazy omnidirectional movement tricks and allows for even more badass hunting moves. It also vastly improves mobility across the maps, bringing BotW's freedom to climb anything to mind.
They went all-in on the traditional Japanese aesthetic here. I'm not the biggest fan of the architectural style, unless its ruins, but I can't complain too much when the monster designs are so good. The new ones are all inspired by Japanese mythos, so they should make for some nice hunts. The new flagship seems to have some spooky special ability that makes me think of Gore Magala's frenzy virus or the Black Blight from Stories. Looking forward to learning what that's all about.
And of course there's the Palamutes. We get our own hunting dogs alongside our felyne companions now. This is obviously inspired by an old weapon type concept that eventually became the Insect Glaive, so it's really cool to see it find new life in this way. I love this a lot. I want to see how they can be customized in this game, because you can have more than one. Naturally there's gonna be some ability customization to go along with that. Should be neat.
I really wanted styles and arts to return, but I think the Wirebug is an acceptable alternative for me. The mobility it offers looks just as good as both aerial and adept styles, which should allow me to enjoy certain weapons just as much as I do in those styles. Layered armor is coming over from World, which is great.... as long as they don't make it locked only to special things until the end of the game's life like they did with World. Everything has to be able to be layered from the start, period. There's no excuse to not do that. I'm a little anxious about this.
More info is coming on the 26th. I'm definitely staying tuned for more. This game looks crazy good. I mean, look at this! This is sick!