I'm pretty sure we've all had that one boss fight in a video game. The boss the game builds up to for minutes or sometimes hours. Usually they'll get a cutscene or two. Maybe the narrative dropped them in the background, setting them up for a grand confrontation later. Often it's even the final boss.
You're all geared up for a fight. You're kitted out and crab clawing your controller. After a fight, be it long or short, you drop them.
And then you lose anyway.
This is one of those design choices in bosses that really peeves me. I've seen too many bosses that are implied to be powerful, only for them to be incredibly easy. Worst of all is when they pull the rug out from under you and beat you in a situation during which you had no control.
A particularly aggregious example of this is the first boss of Darksiders 3. Despite carrying the weight of being a deadly sin by the name of Wrath, he's a pushover. He goes down with just a little dodging and a little whipping, only for the game to knock you down in a cutscene, have Wrath scarper away, and make the protagonist suggest that she has some sort of vengeful rivalry with the guy.
Meanwhile I'm just stuck going
That being said, I also know that a lot of gamers don't put as much stake in difficulty as I do. For me, a boss implied to be powerful should be powerful when you fight them. How do you guys feel? If this sort of thing bothers you the same way it bothers me, what bosses have you beaten only to have a cutscene draw all the wind from your sails?
You're all geared up for a fight. You're kitted out and crab clawing your controller. After a fight, be it long or short, you drop them.
And then you lose anyway.
This is one of those design choices in bosses that really peeves me. I've seen too many bosses that are implied to be powerful, only for them to be incredibly easy. Worst of all is when they pull the rug out from under you and beat you in a situation during which you had no control.
A particularly aggregious example of this is the first boss of Darksiders 3. Despite carrying the weight of being a deadly sin by the name of Wrath, he's a pushover. He goes down with just a little dodging and a little whipping, only for the game to knock you down in a cutscene, have Wrath scarper away, and make the protagonist suggest that she has some sort of vengeful rivalry with the guy.
Meanwhile I'm just stuck going
That being said, I also know that a lot of gamers don't put as much stake in difficulty as I do. For me, a boss implied to be powerful should be powerful when you fight them. How do you guys feel? If this sort of thing bothers you the same way it bothers me, what bosses have you beaten only to have a cutscene draw all the wind from your sails?
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