Rytex
Resident Netizen
- Joined
- May 10, 2010
- Location
- Random house on Earth.
Those of you who have seen me on ZD over the last year and a half know that my dearest ambition in Zelda was to see Link face an entire army single-handed. Well, when I entered the Last Hurrah for Ghirahim (as I call it), saw his funky dance moves, and basically prepared to enjoy a time-based race to the bottom, suddenly Bokoblins started charging me. I choked up because it seemed my dream had come true, but it was soon mellowed. The army was sequenced, making it so much easier to beat (not to mention the power of the Master Sword). I personally wanted a battle like Sora vs. the 1000 Heartless from Kingdom Hearts 2, where you are completely surrounded on all sides and you fight to obliterate them all.
Now, I would never want it so laughably easy (*coughcough*REACTIONSYSTEM*coughcough*). I would want it challenging to the point of The Adventure of Link difficulty. I would want the enemies attacking all at once instead of "The Ninja Effect," where only one enemy attacks you at a time (so named because in situations of intense martial arts sequences, it allowed you to see what was actually happening, rather than have the ninjas block all the action). I would want them displaying the sort of logic a typical human displays. I mean, that wouldn't come without the enemies accidentally attacking each other, but Skyrim has done it, why can't Zelda? I mean, in Skyrim, NPCs use PC tactics against PCs! Dragons will lead trolls to PCs and watch you wear each other down while breathing fire on you both, then when you kill it, the dragon'll completely mow you down, which only proves that this sort of AI coding is possible. That's the smart AI I want to see, but I want to see the Army AI programming also. To test the AI of enemies, I spawned 50 Stormcloak Soldiers (Long live the Empire!) and attacked them. ALL 50 ATTACKED ME AT ONCE! That proves this sort of AI Coding is also possible.
Long story short, Zelda Team still hasn't made this dream happen in a good way yet. Now maybe Zelda Wii U will do this? What do you guys think on the issue?
Now, I would never want it so laughably easy (*coughcough*REACTIONSYSTEM*coughcough*). I would want it challenging to the point of The Adventure of Link difficulty. I would want the enemies attacking all at once instead of "The Ninja Effect," where only one enemy attacks you at a time (so named because in situations of intense martial arts sequences, it allowed you to see what was actually happening, rather than have the ninjas block all the action). I would want them displaying the sort of logic a typical human displays. I mean, that wouldn't come without the enemies accidentally attacking each other, but Skyrim has done it, why can't Zelda? I mean, in Skyrim, NPCs use PC tactics against PCs! Dragons will lead trolls to PCs and watch you wear each other down while breathing fire on you both, then when you kill it, the dragon'll completely mow you down, which only proves that this sort of AI coding is possible. That's the smart AI I want to see, but I want to see the Army AI programming also. To test the AI of enemies, I spawned 50 Stormcloak Soldiers (Long live the Empire!) and attacked them. ALL 50 ATTACKED ME AT ONCE! That proves this sort of AI Coding is also possible.
Long story short, Zelda Team still hasn't made this dream happen in a good way yet. Now maybe Zelda Wii U will do this? What do you guys think on the issue?