Heroine of Time
Rest in peace, Paris Caper...
So I have a few mod comments, if you guys don't mind, haha.
I had a TON of fun modding this game. In some ways, I almost found it more enjoyable to observe than to actually play. I think I learned a lot, too. I learned about different people's playstyles in various roles, and I picked up a few strategies that I thought were very clever and I just might copy in the future.
I'm really glad that everyone liked the dual-mafia thing. When Timeless and I first designed this game, it wasn't like this. The Underworld was a mafia group with five members (Hades, Medusa, Pandora, Thanantos, and Gaol) and the Aurum was a cult. But then as I was looking on the wiki for some good roles to implement, I stumbled across Mentor, and I IMMEDIATELY knew I had to make that the Chaos Kin. That meant Dark Pit couldn't be SK either, so he was changed to be Town (which kind of makes sense, and I liked how I got to make his role related to Pit somehow), and it kind of made it difficult for there to be a cult, since that would make two alignment-changing factions. I kind of gave up on implementing the Aurum for a while until I came up with the idea of making two mafia factions. Unfortunately, this meant that I would have to take out a TON of the characters I wanted, and I was really sad. (I almost made Gaol a lover with Magnus! That would have been fun!)
But I guess everything kind of worked out in the end. I thought it was kind of funny early on how everyone else's first assumption at what the basic roles would be were MY first assumptions as well. Like everyone thought the Aurum was a cult until Robby died. I'm glad I changed things up a bit so there were surprises for everyone. ^^
I was also scared for a bit there that having the Usurper in one mafia faction but nothing similar in the other would make it unbalanced. I'm glad you guys won so I didn't have that on my conscience. But I probably should have considered that a bit more, haha. Should've given the Underworld a better power role than Strongman... But whatever. XD
Also, I wanted to mention that I told Fused the name of the people he could recruit. That wasn't included in his role PM, but I told him them before the game began, iirc. That was Viral's suggestion, but it came only after I sent out the PMs, so I just decided to implement it in a kind of unorthodox way.
I still think my favorite moment in the whole darn game was when Atticus early on was saying "The Roleblocker NEEDS to claim" and she was the roleblocker... That made me laugh quite a bit. XD (Not to mention that Atticus's night action PMs were always the most fun to read.) The fact that the cops didn't get a lot of their results was making me concerned as well. I probably should have been a little more willing to accomodate them than be so strict with my night periods, but... eh.
And the other sad thing was that Big Octo never used any of his inventions. What I NOW think I should have done was given him a few more to choose from (maybe things like the Aether Ring and Exobikes) and then made his night action compulsive. As a survivor, he had very little motivation to give out his inventions, which is a shame, since I was really looking forward to how they'd modify the game.
Oh well. At least I think I've learned from my mistakes! Thank you all very much for playing. Like I said, it was lots of fun.
I had a TON of fun modding this game. In some ways, I almost found it more enjoyable to observe than to actually play. I think I learned a lot, too. I learned about different people's playstyles in various roles, and I picked up a few strategies that I thought were very clever and I just might copy in the future.
I'm really glad that everyone liked the dual-mafia thing. When Timeless and I first designed this game, it wasn't like this. The Underworld was a mafia group with five members (Hades, Medusa, Pandora, Thanantos, and Gaol) and the Aurum was a cult. But then as I was looking on the wiki for some good roles to implement, I stumbled across Mentor, and I IMMEDIATELY knew I had to make that the Chaos Kin. That meant Dark Pit couldn't be SK either, so he was changed to be Town (which kind of makes sense, and I liked how I got to make his role related to Pit somehow), and it kind of made it difficult for there to be a cult, since that would make two alignment-changing factions. I kind of gave up on implementing the Aurum for a while until I came up with the idea of making two mafia factions. Unfortunately, this meant that I would have to take out a TON of the characters I wanted, and I was really sad. (I almost made Gaol a lover with Magnus! That would have been fun!)
But I guess everything kind of worked out in the end. I thought it was kind of funny early on how everyone else's first assumption at what the basic roles would be were MY first assumptions as well. Like everyone thought the Aurum was a cult until Robby died. I'm glad I changed things up a bit so there were surprises for everyone. ^^
I was also scared for a bit there that having the Usurper in one mafia faction but nothing similar in the other would make it unbalanced. I'm glad you guys won so I didn't have that on my conscience. But I probably should have considered that a bit more, haha. Should've given the Underworld a better power role than Strongman... But whatever. XD
Also, I wanted to mention that I told Fused the name of the people he could recruit. That wasn't included in his role PM, but I told him them before the game began, iirc. That was Viral's suggestion, but it came only after I sent out the PMs, so I just decided to implement it in a kind of unorthodox way.
I still think my favorite moment in the whole darn game was when Atticus early on was saying "The Roleblocker NEEDS to claim" and she was the roleblocker... That made me laugh quite a bit. XD (Not to mention that Atticus's night action PMs were always the most fun to read.) The fact that the cops didn't get a lot of their results was making me concerned as well. I probably should have been a little more willing to accomodate them than be so strict with my night periods, but... eh.
And the other sad thing was that Big Octo never used any of his inventions. What I NOW think I should have done was given him a few more to choose from (maybe things like the Aether Ring and Exobikes) and then made his night action compulsive. As a survivor, he had very little motivation to give out his inventions, which is a shame, since I was really looking forward to how they'd modify the game.
Oh well. At least I think I've learned from my mistakes! Thank you all very much for playing. Like I said, it was lots of fun.