Beauts
Rock and roll will never die
I think that item-based dungeons are good as long as they incorporate some kind of strategy to do with said item. Also when subsequent dungeons still require items in previous dungeons in order to get through, it makes it more worthwhile as then no items are made redundant later on. I don't think the idea detracts from the game though because it gives you something to do that isn't just go in, kill boss, the end. It means you have a reason to explore.