JuicieJ
SHOW ME YA MOVES!
If you didn't realize by some bizarre force, pretty much every modern Zelda dungeon has heavily revolved their puzzles around the item found within them. There are a couple exceptions, but I'm willing to say about 99% of the dungeons ever since The Wind Waker have used their items to the extreme. But why? What exact purpose is there for this? I get that Nintendo wants to show off the capabilities of their games' items, but they don't have to make them so central to the puzzle-solving to do so. They can just play minor roles in the puzzle-solving and have more beneficial purposes in the general gameplay to pull off the effect.
There's nothing wrong with some of the dungeons doing this, of course -- that adds variety -- but why does it have to be almost all of them? I really think it's time Nintendo brings this concept down to a minimum. It's cool when used in moderation, but with how it's been used in the modern games, it's really overbearing. At least in my opinion.
But what do you think? Let me know in the comments. Discuss!
There's nothing wrong with some of the dungeons doing this, of course -- that adds variety -- but why does it have to be almost all of them? I really think it's time Nintendo brings this concept down to a minimum. It's cool when used in moderation, but with how it's been used in the modern games, it's really overbearing. At least in my opinion.
But what do you think? Let me know in the comments. Discuss!