I was replying to a Daily Debate a fellow ZD writer posted asking if it was a mistake that the goddesses left behind the Triforce. In my reply, I began mentioning the lack of memory of the Triforce in the Era of the Wild, and how it seems Zelda is wielding the whole Triforce in Breath of the Wild. Then a portion of Skyward Sword's dialogue came back to me. Long ago, Hylia's plan was to give up her immortality and be reborn as a mortal so that the Triforce could be used. I've mentioned this before, it was always obvious to me that the implication here was that Hylia's mortal form would wield the Triforce. I thought that it meant Zelda in SS would fulfill this plan, but as we know, that didn't happen. Multiple thousands, or maybe even millions of years later, perhaps finally Hylia's plan is nearing completion with Zelda in Breath of the Wild?
I think there is a slight possibility I might be onto something, considering that Goddess Statues made a comeback, and it seems that some portion of Hylia's consciousness still lives on. The creation of Breath of the Wild was largely impacted by Skyward Sword's successes and failures, and looking back, is perhaps the perfected execution of what Aonuma was wanting to accomplish with Skyward Sword; i.e. his talks during early developments stages of the game where he mentioned making the environment itself a puzzle, and wanting to eliminate linearity. So if Breath of the Wild is the successor of Aonuma's vision for what SS was supposed to be, maybe it is also the continuation of the one plot point that always felt like there was something missing?
I'd love to really dig deeper into this in an editorial format, but for now I'm sharing the thought as it came to me, and I'm interested to hear some input!
I think there is a slight possibility I might be onto something, considering that Goddess Statues made a comeback, and it seems that some portion of Hylia's consciousness still lives on. The creation of Breath of the Wild was largely impacted by Skyward Sword's successes and failures, and looking back, is perhaps the perfected execution of what Aonuma was wanting to accomplish with Skyward Sword; i.e. his talks during early developments stages of the game where he mentioned making the environment itself a puzzle, and wanting to eliminate linearity. So if Breath of the Wild is the successor of Aonuma's vision for what SS was supposed to be, maybe it is also the continuation of the one plot point that always felt like there was something missing?
I'd love to really dig deeper into this in an editorial format, but for now I'm sharing the thought as it came to me, and I'm interested to hear some input!