- Joined
- Jul 7, 2012
Now we all know that out of the 3, the wii U is less of a power house when it comes to power. However latly i been reading some comparison articles were its the wii U VS the PS4, PS3, XB360 and the Xbox one. the games that are compared were, Batman Arkham city, BA origins and Assassins Creed black flag.
Now all the articles had one thing in common. they all claimed that the WII U port had bad " muddy" textures and horrible frame rate ( when the game is at 30 FPS the wii u would dip to the lowest of 27 FPS on the comparison on Arkham City, your eyes probably wont even notice that ) and that you should avoid these ports and get them on the other systems. Now im shure that the WII U can do so much better, granted the Architecture is different and that the developers needs to learn how to code for it that can help fix some issues, however coding is not just the issue.
lately the WII U has been getting gimped ports. one Example is Arkham origins. the developers WB and not Rocksteady skipped multilayer for the wii U and did not use the tablet like how rocksteady did. it was just used as a map and noting too revolutionary, in other games developers use bad textures that looks blurry if u look real close. games are being skiped for the wii U etc..
However I am not a developer so i dont honestly know how hard it is to port a game on the wii U.
I have some 3rd party games like Arkham city and i enjoy the game, and to be honest i haven't ran into Anny frame rate issues, though i had some textures pop in once in a blue moon, rocksteady did a great job on that game ( along with WB ironically). but for the other 3rd party developers that just do a lazy job, they can do so much better.
In my opinon if 3rd party developers want their games to sell on the wii U, they need to try much harder and have it equaly or as close as the others, or better.
what do oyu think? is the Wii U really that Inferior, or is is lazy developers that just wana make a quick buck, you be the Judge.
Now all the articles had one thing in common. they all claimed that the WII U port had bad " muddy" textures and horrible frame rate ( when the game is at 30 FPS the wii u would dip to the lowest of 27 FPS on the comparison on Arkham City, your eyes probably wont even notice that ) and that you should avoid these ports and get them on the other systems. Now im shure that the WII U can do so much better, granted the Architecture is different and that the developers needs to learn how to code for it that can help fix some issues, however coding is not just the issue.
lately the WII U has been getting gimped ports. one Example is Arkham origins. the developers WB and not Rocksteady skipped multilayer for the wii U and did not use the tablet like how rocksteady did. it was just used as a map and noting too revolutionary, in other games developers use bad textures that looks blurry if u look real close. games are being skiped for the wii U etc..
However I am not a developer so i dont honestly know how hard it is to port a game on the wii U.
I have some 3rd party games like Arkham city and i enjoy the game, and to be honest i haven't ran into Anny frame rate issues, though i had some textures pop in once in a blue moon, rocksteady did a great job on that game ( along with WB ironically). but for the other 3rd party developers that just do a lazy job, they can do so much better.
In my opinon if 3rd party developers want their games to sell on the wii U, they need to try much harder and have it equaly or as close as the others, or better.
what do oyu think? is the Wii U really that Inferior, or is is lazy developers that just wana make a quick buck, you be the Judge.
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