- Joined
- Aug 1, 2011
- Location
- Kalamazoo, MI
I really cannot agree with that assessment. I couldn't when it was first released, either. I mean, it was good, but it was no "Link to the Past". You see, after I finished it, there were three crippling issues that made me think a little less of the game.
Too many side quests with too little pay-off
There were so many side quests in "Ocarina of Time", but so few of them have any satisfying pay-off. The trading side quest was great, and fishing was fun. But that was about as good as it got. Hunting those gold skullalas was a pain and you weren't given enough for it to be worthwhile. The mask shop was okay, but I felt like the rewards were completely pointless. Hunting those big poes was also annoying. And the less I say about marathon man, the better. These problems don't exist in "Wind Waker" and "Twilight Princess".
Not enough dungeons
I counted, there are only 8 dungeons in this game, and 3 "sub-dungeons". That's how many dungeons were in "Link's Awakening"! This was supposed to be N64, cutting-edge technology! Why do we only get 8 dungeons? In comparison, "Link to the Past" had 11 dungeons and only 1 "sub-dungeon". A far more extensive game.
Less than stellar final battle
The fight with Ganondorf was good. If they stuck with that, I wouldn't complain. But that's not what they did. They had to have him transform into Ganon. But that fight was pathetically easy. It was cool to be able to use just about all your equipment in one fight, but the difficulty seemed far to low. "Link to the Past" had a far better final battle, and the final conflicts in "Wind Waker" and "Twilight Princess" are far beyond that.
With these issues, I fail to see how anyone can say that "Ocarina of Time" is the best Zelda game there is. I understood when it first came out, although I thought "Link to the Past" was better. But "Wind Waker" and "Twilight Princess" clearly blew that game out of the water. "Ocarina of Time" is a fantastic game, but falls short in comparison to other Zelda titles. Can someone explain this die-hard opinion of it being the best of the best?
Too many side quests with too little pay-off
There were so many side quests in "Ocarina of Time", but so few of them have any satisfying pay-off. The trading side quest was great, and fishing was fun. But that was about as good as it got. Hunting those gold skullalas was a pain and you weren't given enough for it to be worthwhile. The mask shop was okay, but I felt like the rewards were completely pointless. Hunting those big poes was also annoying. And the less I say about marathon man, the better. These problems don't exist in "Wind Waker" and "Twilight Princess".
Not enough dungeons
I counted, there are only 8 dungeons in this game, and 3 "sub-dungeons". That's how many dungeons were in "Link's Awakening"! This was supposed to be N64, cutting-edge technology! Why do we only get 8 dungeons? In comparison, "Link to the Past" had 11 dungeons and only 1 "sub-dungeon". A far more extensive game.
Less than stellar final battle
The fight with Ganondorf was good. If they stuck with that, I wouldn't complain. But that's not what they did. They had to have him transform into Ganon. But that fight was pathetically easy. It was cool to be able to use just about all your equipment in one fight, but the difficulty seemed far to low. "Link to the Past" had a far better final battle, and the final conflicts in "Wind Waker" and "Twilight Princess" are far beyond that.
With these issues, I fail to see how anyone can say that "Ocarina of Time" is the best Zelda game there is. I understood when it first came out, although I thought "Link to the Past" was better. But "Wind Waker" and "Twilight Princess" clearly blew that game out of the water. "Ocarina of Time" is a fantastic game, but falls short in comparison to other Zelda titles. Can someone explain this die-hard opinion of it being the best of the best?