JuicieJ
SHOW ME YA MOVES!
Well, I had a guidebook when I first played through -- I was rather inexperienced, myself -- and I've remembered nearly everything about it in subsequent playthroughs, so I don't know if I'm in a proper position to make any kind of judgement, here, but I can certainly try.
Looking at the dungeon's design, I think I can accurately say it's neither confusing nor simple. It takes a neat approach in its conveyance as to where you're supposed to go with its water pipes, but it never outright tells you anything; you're left to decipher it on your own. I'm certain this can be tricky at first, especially for inexperienced players, but once you figure it out, it should be a pretty smooth ride. Not an easy one, but a smooth one, i.e. one that provides stimulating challenges that aren't overwhelming -- like any good Zelda dungeon should.
I think it's one of the better water levels I've played through in a video game. Not quite perfect, but still really, really good.
Looking at the dungeon's design, I think I can accurately say it's neither confusing nor simple. It takes a neat approach in its conveyance as to where you're supposed to go with its water pipes, but it never outright tells you anything; you're left to decipher it on your own. I'm certain this can be tricky at first, especially for inexperienced players, but once you figure it out, it should be a pretty smooth ride. Not an easy one, but a smooth one, i.e. one that provides stimulating challenges that aren't overwhelming -- like any good Zelda dungeon should.
I think it's one of the better water levels I've played through in a video game. Not quite perfect, but still really, really good.