Salem
SICK
There are puzzles in Zelda games, doesn't matter if they're in the overworld or dungeons, for whatever reason, the hints to these puzzles seem too obvious or the Sheikah stone thingie in OoT3D and SS just make it even easier.
Are those hints there because Nintendo doesn't trust the average player to be able to figure out the solution themselves?
My suggestion is that if they think a particular puzzles needs more obvious hints to be solved by players, then that puzzle should not even be in the game, instead it should be replaced by more action segments or something.
What do you guys think?
Are those hints there because Nintendo doesn't trust the average player to be able to figure out the solution themselves?
My suggestion is that if they think a particular puzzles needs more obvious hints to be solved by players, then that puzzle should not even be in the game, instead it should be replaced by more action segments or something.
What do you guys think?