As great as the franchise is, the one thing Zelda has never done is catch me by surprise.
(except maybe OOT's water temple complexity)
Of course the temples/items formula is tried and tested and acts as one of the key reasons the games have been so successful, but I wish they'd show the courage to trip the player up - throwing something at them to stop the standard routine progression.
For all its flaws I think SS had some of the best designed puzzles in the later temples, and puzzles are great - but the problems everyone solved as 8 year olds are still being thrown at 30+ players today. Now that's a little self-centered, because the games are designed for all ages. However I don't think kids are as incapable as the game industry assumes them to be these days.
The puzzles never pose themselves as: "here's something you'll need to show intelligence to be able to solve", instead it's always: "this will take you a moment or two to figure out, apologies if it takes longer and stops your progression".
I still remember, as no doubt many here do, getting relentlessly stuck on the old 80s/90s adventure games etc. Surprisingly it's always something I enjoyed and learned from, and the experiences stick in your head for decades (may just be nostalgia, but more notable than others).
Playing these now would most likely get annoying very quickly and I doubt most modern minds would tolerate it, but I'd argue everything didn't have to be so dumbed down as a lot of titles are now. 'Clever' aspects now consist of: here you have to align some blocks, here you rotate this object until it fits in the key hole, here you need to activate two switches to make the water start pumping.
Not sure if others will agree, but I'd love to see some more challenging obstacles thrown in, or at least unexpected twists on the formula (not limited to narrative). Maybe a well hidden cave with a unique item as a reward? Hopefully BotW will offer this and not consist of just temples featuring a toy/puzzle per room. Each to their own though, understandably some may hate the idea of having to use their head after work/school!
If none of that made sense, this video illustrates the point further: https://youtu.be/G59Iwi7_Cp0
(except maybe OOT's water temple complexity)
Of course the temples/items formula is tried and tested and acts as one of the key reasons the games have been so successful, but I wish they'd show the courage to trip the player up - throwing something at them to stop the standard routine progression.
For all its flaws I think SS had some of the best designed puzzles in the later temples, and puzzles are great - but the problems everyone solved as 8 year olds are still being thrown at 30+ players today. Now that's a little self-centered, because the games are designed for all ages. However I don't think kids are as incapable as the game industry assumes them to be these days.
The puzzles never pose themselves as: "here's something you'll need to show intelligence to be able to solve", instead it's always: "this will take you a moment or two to figure out, apologies if it takes longer and stops your progression".
I still remember, as no doubt many here do, getting relentlessly stuck on the old 80s/90s adventure games etc. Surprisingly it's always something I enjoyed and learned from, and the experiences stick in your head for decades (may just be nostalgia, but more notable than others).
Playing these now would most likely get annoying very quickly and I doubt most modern minds would tolerate it, but I'd argue everything didn't have to be so dumbed down as a lot of titles are now. 'Clever' aspects now consist of: here you have to align some blocks, here you rotate this object until it fits in the key hole, here you need to activate two switches to make the water start pumping.
Not sure if others will agree, but I'd love to see some more challenging obstacles thrown in, or at least unexpected twists on the formula (not limited to narrative). Maybe a well hidden cave with a unique item as a reward? Hopefully BotW will offer this and not consist of just temples featuring a toy/puzzle per room. Each to their own though, understandably some may hate the idea of having to use their head after work/school!
If none of that made sense, this video illustrates the point further: https://youtu.be/G59Iwi7_Cp0