I posted my thoughts of AOL on another thread, ranking all the zelda games. But seeing as this is an AOL thread, I shall be lazy and paste it here
This is definitely my least favourite in the series. I mean, ok, I praise it for being different/original, and there was some fun to be had, and some of the spells like fairy were cool, and it had great music etc (loved the palace music)... but man, the difficulty - Yes, a challenge can be good, but jesus, the difficulty on this game was TOO hard. Basically you are completely screwed if you don’t level up your stats to the maximum (or at least fairly high), and get all the heart containers and magic containers, and the life spell. If you don’t do all this, then I fail to understand how anyone could actually beat this game. Never so much has a game had me so frustrated as this one. I just want to make clear though, that difficulty can be good, and I do like a challenge, but I just feel that this crossed the line and was TOO difficult. Death mountain gave me tonnes of trouble as you probably suspected. Even with a walkthrough. I think a big flaw in this game is that whenever you get game over you have to restart right at the beginning location. It would have been much less of a pain if you could just start from where you last died... but no... right back to the beginning, and having to travel through all that crap again, which would result in more deaths and probably another game over. I didn’t even bother with extra lives (not all of them anyway) because I read that once you collect one, they’re gone forever... and I felt that my extra lives would have only got wasted considering how often I died throughout the game (I think I died 51 times in total after finishing the game btw). But anyway, on top of what I’ve just said, I have yet to mention the biggest flaw of all.... the fact that when you quit the game, your experience points go back to zero when you go back to your file. This pissed me off no end. Levelling up took FOREVER. Yes, I know levelling up can take long in various games (I’m a huge fan of the PS1 Final Fantasy games), but IMO, AOL took it to another level, and it just took too long. This onerous task made AOL the most tedious game ever. Oh, and the monsters that drain your experience points just added insult to injury. Yes I know levelling up is optional, but let’s face it, nobody would have a chance in hell of completing this game without at least getting your stats fairly high. Finally, the valley of death and the great palace... yes, this pissed me off no end as well. The valley of death was extremely difficult just by itself.... and then if that wasn’t enough, you then had to conquer the great palace... man, when I finally completed this game I felt like getting drunk. I really did. Given all the many criticisms though, this game WAS fun at times. I guess it is an ok game really... But the frustrating difficulty and other gripes I’ve mentioned makes it hard for me to enjoy this game properly, and it’s the one I’d least like to replay in the future.
Think about this logically:If the rest of the Zelda games were made in the style of AoL Instead of LoZ,you would all be complaining about LoZ Being the black sheep.IT WAS ONLY THE SECOND GAME,WHY ELSE WOULD THEY CALL IT ZELDA FREAKING II?Look at Mario and Metroid as perfect examples of this.Mario 2 over here was entirly different to what Mario 1 was but everyone enjoyed it!Same with Return of Samus,Most people hate that game just because it was on Game Boy,why not hate on LA? BECAUSE IT'S IN THE STYLE OF LoZ!
I don't mean t be trolling Zelda I Here,I'm just sayinbg YOU WOULD If all the others were made like Zelda II.
If all the other zelda games were like AOL then I wouldn't have even become a zelda fan lol