I agree. This would have made the collection of the shards alot less tedious than what was implemented into the game.
The dungeons would have been a nice addition to a game that seemed to be lacking in tough dungeons. They could have been full of treasures to discover as well as the inital shards. (The treasure could pay for the next map deciphering).
I, (and i'm sure others will agree) that collecting the shards was the most boring part of Wind Waker.
The dungeons would have been a nice addition to a game that seemed to be lacking in tough dungeons. They could have been full of treasures to discover as well as the inital shards. (The treasure could pay for the next map deciphering).
I, (and i'm sure others will agree) that collecting the shards was the most boring part of Wind Waker.