I wish I could include a graphic to manifest my feelings towards this game, however, I lack the time and talent for such a product. My impression of Skyward Sword went from trough to peak to somewhere in between when the final product was released.
The game shown at E3 2010 appeared bare bones and disappointing. After viewing the trailer opening alluding to all past 3D console Zelda installments, I was definitely underwhelmed when Link first took the stage in his manly skirt. Perhaps it was the lack of clamor as Twilight Princess had received six years earlier at E3 or the technical problems which plagued Miyamoto's showcasing of the new title, however, it felt weak from the start. While I am glad Moldarach made the final cut (albeit in a completely different locale-the Lanyru Mining Facility), no other footage was particularly impressive. No sign of Fi whom many then alluded to then as the mysterious fairy lady. Other titles from Nintendo's own press conference took the spotlight the least of which were Kirby's Epic Yarn and Donkey Kong Country Returns. That's discounting all the other studios and products shown like Halo: Reach, Gears of War III, Assassin's Creed: Brotherhood, and more.
Things went into a hyper pitch of hype starting with the GDC 11 trailer and reached fever pitch as the release of the game approached. A first sight of Ghirahim, Fi confirmed as the spirit of the Master Sword, Loftwings shown, the Imprisoned on footage, a showcase of Link's new arsenal. In retrospect, however, it was the majestic Ballad of the Goddess playing during trailers that made me uber excited, even towards some lackluster scenes. The anticipation I was feeling would hit me hard as the game finally released; the final package was hardly what I was anticipating to say the least.
My opinion definitely changed for the worse but in none too major a way. The overworld kept golden to Nintendo's promise of an overworld with dungeon like elements, with more enemies and puzzles swarming around every corner. Character development was on display at its best with Groose and Ghirahim leading the charge. Due to losing a personal friend the story was more emotionally charged. Or at least it seemed to be initially. Things went downhill from there as most races appeared oblivious of the fate awaiting them. The harp was also a very defunct instrument. That said while progression was naturally more linear from Point A to Point B there were still many hidden treasures to be found the least of which were Gratitude Crystals, Goddess Cubes, and Pieces of Heart. The stamina and shield meters as well as upgrade system were welcome additions to the fray. I was expecting a 10/10 from Skyward Sword but instead I received a 9. A 9/10, however, is still acceptable and SS stands as one of the brighter spots of this generation from any company.