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How could The Legend of Zelda be oversaturated?

Sheikah_Witch

passionate open autistic european female
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What a time to be a Zelda fan!! The series made itself a smashing reinvention with 2017's Breath of the Wild. Now, two years later we have the amazing Link's Awakening Switch on our hands, as well as the prospect of Breath of the Wild's sequel. To top it all off - we just had Cadence of Hyrule!

That's not 'more than enough' Zelda, right?

The Super Mario series saw a massive saturation in the years 2009, 10, 11, 12 and 13, where we got 6 fully-fledged Mario games. Some people were sick of Mario by the time 3D World released.
At the same time, a lot of those games were - at least in my opinion - excellent. So why be sick of Mario when it's all good Mario.

Now, imagine 2021. Nintendo releases Breath of the Wild 2. We also have Tri Force Heroes 2, sure, nothing but a side track, that's nice :) ... then alongside that, Grezzo is making their own original 3D Zelda, while remaking the Oracle games, and Nintendo has also teased the next 3D entry beyond BotW2 .. we have a Zelda mobile game and a Zelda Maker coming to Switch.

Is it all fun and games? Sure! I .. hope.

Anyway, could you ever envision yourself being sick of Zelda, or being worried that there are too much Zelda coming out?
 

Spirit

ZD Legend
I'd probably only be worried if I knew incoming games were likely gonna suck.

Like if they announced 5 Zelda games and one was made by EA, or developers who are known for shoddy products.
Though I don't think Nintendo would ever let that happen.

As a life-long Zelda fan, the idea of a lot of games releasing consistently is still something of a novelty to me given that we've had six and eight year gaps between titles in the past.

I think right now Nintendo are doing well with have a couple of Zelda titles a year releasing from themselves and other devs like Koei Tecmo and Brace Yourself Games. We're also likely to get some more Switch ports and remakes.

In my mind ports and remakes of games I already liked are very welcome. My problem is when we get a new game and it sucks.

Nintendo ways value quality so even if Zelda did have multiple titles release every year I still don't think I'd get sick of it or be worried since they'd likely all be quality products...

Unless Nintendo start giving Zelda to the likes of Bethesda I'm not going to worry or get bored.
 

mαrkαsscoρ

Sal Manella
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At the same time, a lot of those games were - at least in my opinion - excellent. So why be sick of Mario when it's all good Mario.
b/c while those games weren't technically bad, there was much fatigue over the amount of games using the same/similar style from one another, in both aesthetics and how they play, I could very much say why be sick of the constant call of duties during that time if they also weren't technically bad [well except MW3]
even though 3d World for instance was a really solid game, it's release could just be summed up as "it's just another Mario game", and I wonder to how many people would that be the case for zelda
 

Spiritual Mask Salesman

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It's already a yearly thing, sometimes we get more than 1 Zelda game in a year now. I'm not opposed yet, but if the quality of the games began to drop, then I would want this trend to end.


We also have Tri Force Heroes 2, sure, nothing but a side track, that's nice :) ... then alongside that, Grezzo is making their own original 3D Zelda, while remaking the Oracle games, and Nintendo has also teased the next 3D entry beyond BotW2 .. we have a Zelda mobile game and a Zelda Maker coming to Switch.
That's all hypothetical, right? TFH 2... yeah I'd be mad.
 

Giri

Peter Pan
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No, not if Zelda becomes more and more open-worlded. The further I dig into the chronological order the lesser I like Zelda. I actually like the way this series is evolving.
Unlike Mario many new ideas are being inculcate in the service.
It is actually surprising that my fondness for Zelda is exactly as the Chronological order as far as I have played let's hope that continues ^^
 
Joined
Jul 14, 2019
There's been some good points brought up about fatigue from an audiences perspective, and I certainly agree with them. A bigger problem for me though when it comes to over-saturation is the inevitable loss of touch with what makes the games good. A game takes a while to make and the main home console Zelda titles so far don't seem to have any overlap. One game is made and released before the next is worked on. This means that in between each release the developers have time to ponder and learn from what they did the last time and try to either improve or replace it. Such evolution is not possible when a series has yearly releases.

Perhaps the biggest example of this is Assassin's Creed, whereby releases were so prolific that by the time a game was released they were already well on their way to completing the next. This means that they have no time to see what the fans are saying. There may be game-breaking bugs, frustrating mechanics or lulls in storytelling that the fans point out but are inherited in the next title because there simply isn't enough time to fix them. Major problems with the series would often take 2 or 3 titles to fix entirely precisely because they didn't know about them until 75% of the way through the next installment.

Audience reception is important, and not just for games. Part of the reason why I'm so against the now passing trend of releasing trilogies of films with only a year between installments is because of this very effect. You may release a film, find out that the audience hated one particular aspect of it which you have written into the next film and now have no power to do anything about it as the film has been shot and you're halfway through post-production. You can't learn from your experiences when you're working on multiple titles as once.

Nintendo, on the whole, have been good with avoiding this effect. However, I would absolutely count those years of Mario titles as falling under this category. More and more games were coming with little time to even breathe between releases and the result was half a dozen games that functionally were fine, but individually lacked any personality and flair that made them distinguishable from the last. I still get confused between Mario 3D Land and Mario 3D World. I wouldn't want to see Zelda going the same route and certainly worry that this may be the case with how similar the different styles of titles (home console, portable, spin-off and main series games) are becoming and how quickly they seem to want to release lately.
 

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