:facepalm: They are NOT different! I have had it with arguing with people who don't understand common sense and logic. Anyone who antagonizes others, whether or not it's for specific reasons, is considered a villain/bully/adversary/nemesis. So by your logic, Zant, Hilda, and Majora/Skull Kid were never villains at all? Again, this is last time I am arguing about something that shouldn't even argued about in the first place.
Antagonists and Villains are different.
Protagonists and antagonists have nothing to do with good or evil, they have to do with who the story is focused around. In Zelda games, yes, bad guys are always antagonists. BUT, if you played a game where you played as a villain, you would still be the protagonist, because the story is about you. The good guys would be antagonists, because they conflict with your desires as a bad guy.
In short, the hero and protagonist are usually the same character, because the story is about them, but that is not always the case.
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On topic, I'm really hoping for full utilization of the Gamepad. Here are some ideas.
Map notes, like the DS Games would be nice. Obviously anything that WWHD brought to WW, easy to view map, quick item selection, etc.
Maybe you could have options to have your HUD, (Health, Rupees, etc), displayed on the gamepad only. I say it should be an option, because for playing on the Gamepad only, you should still see your HUD on your main screen. I hope that it supports Gamepad play, but it isn't required. If they use the gamepad enough, I'll use the TV for it.
Bring back Roll Goal! It'd be a fun minigame for the Gamepad screen.
I'd prefer that items won't use the touchscreen, but gyroscopic aiming and the like is a must. I can imagine them using the touchscreen to cycle through arrow types, but I feel as if L and R would still be superior in that regard.