- Joined
- Feb 5, 2011
So, the other day I was watching a review of Super Mario 64 and remembered how one of the original concepts with Ocarina of Time was setting the game in Ganon's castle. Now, after some thinking, I began to think maybe this concept can still work.
In-game, the reasoning being a kidnapping and a defensive shield was put around the castle to prevent the kidnapper from escaping even with magic. But since they've disappeared, that means they are still in the castle.
Now, how would this still work for a Zelda title, which focuses on exploration and going to different locations, if the game is set in one place? Well, a number of ways come to mind:
Shrinking: Much like The Minish Cap, if Link is smaller, he can find tiny races like the Minish themselves living in the garden or in the attic. Dungeons would in fact be small structures hidden where the larger Hylians could not travel.
Paintings: Like Super Mario 64, in fact I think this idea was in the original Ocarina of Time pitch too. This idea always intrigued me.
Dreams: Link could enter people's dreams like Psychonauts, with plot important characters being the ones with dreams that have dungeons.
Do you think this idea could have merit?
In-game, the reasoning being a kidnapping and a defensive shield was put around the castle to prevent the kidnapper from escaping even with magic. But since they've disappeared, that means they are still in the castle.
Now, how would this still work for a Zelda title, which focuses on exploration and going to different locations, if the game is set in one place? Well, a number of ways come to mind:
Shrinking: Much like The Minish Cap, if Link is smaller, he can find tiny races like the Minish themselves living in the garden or in the attic. Dungeons would in fact be small structures hidden where the larger Hylians could not travel.
Paintings: Like Super Mario 64, in fact I think this idea was in the original Ocarina of Time pitch too. This idea always intrigued me.
Dreams: Link could enter people's dreams like Psychonauts, with plot important characters being the ones with dreams that have dungeons.
Do you think this idea could have merit?