- Joined
- Jun 27, 2012
If it's on any surface there is going to be friction, simple physics. With friction comes the effort to overcome it. The motion controls wouldn't be on a surface so friction, except with the air (which would affect either case), wouldn't be an issue. We're at a stalemate: your stability and my friction.
So what's more important. Moving faster or being able to keep you aim more stable? You might be able to move onto target quickly, but if you can't keep you crosshairs steadily on target when you start firing, your going to miss a lot of your shots. Motion contols have speed but the lack of stability making them less ideal. Having an unsteady aim will make head shots very difficult. Worsened by the fact that your excitement from the game will make your hands even more shakey. In fact, it'll be almost impossible to hover your crosshair perfectly over someone's head if they're far away. Sniping will become a pain.
And it's not actually a stalemate. You're comparing a technology that doesn't currently exist with something that's commonplace in PC gaming. Plus, such an accurate motion control technology will obviously come to PC first.
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