snakeoiltanker
Wake Up!
- Joined
- Nov 13, 2012
- Location
- Ohio
Hey there guys, this is a question that is dear too me. Not to mention its actually a good discussion. I know a lot of people here think differently on this. Maybe we can finally have an intelligent conversation about this. Any ways for the sake of tradition; here is what Jon Lett thinks about it.
What control style is best for a Zelda game? By Jon Lett
t has been made quite clear that the newest upcoming Zelda title will be using the Wii U Gamepad as it’s primary control system, possibly with the option of a pro controller, and maybe even a Gamecube controller setting. This is interesting, because it really was not all that long ago that Miyamoto was telling the world that Skyward Sword‘s motion controls were the new go-to style of controls in the series. Was this a good decision? There are a few options for control styles, but Wwat do you thing is the best for Zelda?
When Skyward Sword came out and I started playing, I was very pleased with the finally realized ability to truly take full control of Link’s sword. I don’t care what anyone said, the 1:1 controls were very fluid and responsive, and since loads of people used them just fine, it must have worked. We were properly able to see that the Wii Remote Plus functioned wonderfully for Link’s newest adventure. That being said, there is certainly good reason for people to want the old controls back. While the many gimmicks and entertaining functionality of motion controls were very innovative, sometimes, it feels good to just sit back, relax and enjoy the simplicity of button mashing.
Personally, I have always put the iconic idea of a simple button-covered controller at the top of my preferred control list. I always like to see Nintendo innovate with new and interesting control schemes, but using nothing more than buttons removes the need to tie the game itself to the controller style. Instead of having to say, “How can this controller be used to make new, cool, gimmicky puzzles and combat situations?”, the developers can just think of the game on its own and make it more focused on what the character can do, not what the player can do, and this leaves more creative freedom.
Nowadays, though, I think Nintendo has hit the peak for controlling Link: duel-screens. After the N64-to-3DS remakes, and after The Wind Waker HD, it is quite clear that simple, traditional buttons, with an easily accessible touch-screen, is the seemingly perfect control layout for the series. It can eliminate pause transitions, it lets you view your map and gameplay simultaneously, and more. I have given the Gamepad flack in the past, but at least for Zelda, it really is, in my eyes, the most seamless available tool for moving Link forward in his latest journeys.
What do you guys think? What is the best way to control your character in a Zelda game? A control scheme that has been used before, or maybe something new?
What control style is best for a Zelda game? By Jon Lett
t has been made quite clear that the newest upcoming Zelda title will be using the Wii U Gamepad as it’s primary control system, possibly with the option of a pro controller, and maybe even a Gamecube controller setting. This is interesting, because it really was not all that long ago that Miyamoto was telling the world that Skyward Sword‘s motion controls were the new go-to style of controls in the series. Was this a good decision? There are a few options for control styles, but Wwat do you thing is the best for Zelda?
When Skyward Sword came out and I started playing, I was very pleased with the finally realized ability to truly take full control of Link’s sword. I don’t care what anyone said, the 1:1 controls were very fluid and responsive, and since loads of people used them just fine, it must have worked. We were properly able to see that the Wii Remote Plus functioned wonderfully for Link’s newest adventure. That being said, there is certainly good reason for people to want the old controls back. While the many gimmicks and entertaining functionality of motion controls were very innovative, sometimes, it feels good to just sit back, relax and enjoy the simplicity of button mashing.
Personally, I have always put the iconic idea of a simple button-covered controller at the top of my preferred control list. I always like to see Nintendo innovate with new and interesting control schemes, but using nothing more than buttons removes the need to tie the game itself to the controller style. Instead of having to say, “How can this controller be used to make new, cool, gimmicky puzzles and combat situations?”, the developers can just think of the game on its own and make it more focused on what the character can do, not what the player can do, and this leaves more creative freedom.
Nowadays, though, I think Nintendo has hit the peak for controlling Link: duel-screens. After the N64-to-3DS remakes, and after The Wind Waker HD, it is quite clear that simple, traditional buttons, with an easily accessible touch-screen, is the seemingly perfect control layout for the series. It can eliminate pause transitions, it lets you view your map and gameplay simultaneously, and more. I have given the Gamepad flack in the past, but at least for Zelda, it really is, in my eyes, the most seamless available tool for moving Link forward in his latest journeys.
What do you guys think? What is the best way to control your character in a Zelda game? A control scheme that has been used before, or maybe something new?
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