Assassin's Creed: Revelations-Before this game was released, we already knew this was goodbye to two of the greatest assassins in gaming. They built it up with awesome trailers, and it seemed like a perfect fan-service. I guess it was too good to be true. Here I'm thinking that we're gonna have a past and "present" effect between Ezio and Altair, and that somehow Ezio was contacting Altair, but it was just keys. Five keys with unsatisfying Altair missions. Sure, we got some pretty good story from it, but it was nothing great. Just another Assassin's Creed game that didn't live up to the hype. Oh, and whoever the hell thought that stupid first-person Desmond crap was going to be fun, should be fired – no, killed.
Resident Evil 6-"This is Raccoon City all over again." A famous phrase Capcom likes tossing around the series as of late. When Leon uttered those ominous words in Resident Evil 6, what he meant to say was, "This is Operation Raccoon City all over again." Sure, that may be a bit harsh, the game wasn't that bad, it was actually pretty good despite the butthurt reaction. But speaking as a fan of the Resident Evil series, Resident Evil 6 went into overkill. Capcom tried to appeal to multiple audiences with one product which already spelled disaster. This wasn't about making the next great installment, this was about making the most amount of money by selling out to a Call of Duty audience. The story was tarnished, the action was turned up to 11, promises were broken, and Jake. Resident Evil 6 definitely didn't live up to the hype stirred by the initial trailers.
Gears of War: Judgement-From the start, I knew not to expect the next big Gears of War game with Judgement. I knew it was a smaller scale game being made by another studio. I was fine with that, Gears of War never let me down, People Can Fly are working with a great foundation, just another solid experience, right? Hell no. The game felt like an arcade shoot 'em up. The simplification of the gameplay was also very unnecessary. The game isn't terrible, it can be quite fun, but it's just so repetitive and the story is just so... meh. The lack of cutscenes, the limit of weapons you can carry, and the removal of certain things made GoW: Judgement feel very lackluster compared past games. After watching some videos leading the to release of the game, I was expecting some fast-paced kinetic action. It looked great, fine editions to the series, turns out that was just multiplayer. Honestly, the best part of the game was the aftermath, which played out more like Gears of War 3, with its solid level design. The only thing I can credit People Can Fly with, is contributing to multiplayer.