- Joined
- Jun 16, 2008
- Location
- New York, US
Maybe I'm just too much of an old-school gamer in a new-school gaming world. Maybe I just love Mario 64 too much to appreciate the new titles as much. However, I must say that the direction the 3D Mario games appear to be going in has really degraded the quality of the series. Mario Galaxy 1 and 2 were both great games, but they lost a bit of the awesomeness that Mario 64 and Sunshine both had to a great extent, and they didn't seem nearly as fun to me: the linearity killed a lot of the exploration and sense of discovery, and took a lot of personality out of the levels. Both Mario 64 and Sunshine had huge levels with a lot of stars each, and as you became familiar with the area, you looked forward to going back and exploring it in more depth, finding more secrets, and so on. The Galaxies, on the other hand, had tons of different levels each with a lot less stars, nearly all of which were completely linear: you just had to wander around on the planetoid you were on until you found the thing that would trigger a warp star, or something like that, to appear, to move on to the next one. And even when you really liked a certain galaxy, you knew you'd only be able to come back to it a few times.
So I sincerely hope that Mario 3DS is a lot less like the Galaxies and more like Mario 64: give us deeper, bigger worlds, let us roam around on them as much as we want, maybe even get the stars in whatever order we want, and definitely bring back the secret areas from Sunshine (you know, you walk into some cave, or jump into a pipe, and you're transported to level full of all kinds of tricky platforming, and with retro music playing?) - those were simply awesome.
Of course, not everything should be like it was in Mario 64. I'm fine with adding all kinds of new powerups (and Yoshi in Galaxy 2 was 10 times better than Yoshi in Sunshine: the only way to improve there is to let us ride him in every level), new game mechanics like gravity changes and side-scrolling areas are awesome, and so on. I hope they add as much of that kind of thing as they can: they just need to get the same feel as they had in Mario 64.
Well, that's all I have to say (rant) about Mario 3DS. Does anybody here agree with me, or do you all think they should stick with the changes the Galaxies brought about?
So I sincerely hope that Mario 3DS is a lot less like the Galaxies and more like Mario 64: give us deeper, bigger worlds, let us roam around on them as much as we want, maybe even get the stars in whatever order we want, and definitely bring back the secret areas from Sunshine (you know, you walk into some cave, or jump into a pipe, and you're transported to level full of all kinds of tricky platforming, and with retro music playing?) - those were simply awesome.
Of course, not everything should be like it was in Mario 64. I'm fine with adding all kinds of new powerups (and Yoshi in Galaxy 2 was 10 times better than Yoshi in Sunshine: the only way to improve there is to let us ride him in every level), new game mechanics like gravity changes and side-scrolling areas are awesome, and so on. I hope they add as much of that kind of thing as they can: they just need to get the same feel as they had in Mario 64.
Well, that's all I have to say (rant) about Mario 3DS. Does anybody here agree with me, or do you all think they should stick with the changes the Galaxies brought about?