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Twilight Princess Fixing Twilight Princess Via a Remake

Dimooshky

The Mauve Avenger
Joined
Jul 22, 2013
Location
Secret Woodland Acting Training Area
The only thing I didn't like was that it was too easy combat-wise (excluding the Darknuts), so fitting in a on/off hero mode like in TWWHD might be a good idea, but although not ruled out I really don't see it happening.
 

Mangachick14

Nerdy and Proud
Joined
Jul 8, 2012
Location
Behind My Computer Monitor
If they fixed everything I wanted them to fix, it wouldn't be the same game. However, if they did remake it, the single most important thing to fix would be difficulty (Aside from the Darknuts, those things were just perfect.) I'd say make the original campaign harder and add in Hero Mode.
 

Killjoy262

Mentally Numb
Joined
Dec 21, 2012
Location
Behind the Couch In the Corner
I agree with Dimoshky in a way. Only difference is that the combat system(excluding the darknuts be tweaked up a bit.) If they edit four specific themes(Sacred Grove, Temple of Time, and especially the Serenade of Water Remake and Goron Village theme) I'd be too mad to put into words on these forums. But I heavily doubt they'd go that far.
 

Mercedes

つ ◕_◕ ༽つ
Joined
Nov 12, 2007
Location
In bed
Gender
Female
Doesn't need fixing, especially if 'fixing' leads to Skyward Sword.

All I'd like to see in a remake would some of the soundtrack re-made/complete changed and clean the graphics up a bit, and maybe some minor changes on Wolf Link's gameplay. I'd really ask for a lot more than that but, I wouldn't expect just a remake to do the strides I'd ideally like, but that's all I'd really want from a remake. I thoroughly enjoyed Twilight Princess. But it was the Zelda game than made me feel the ol' formula was drying up a bit, for me.
 

Justac00lguy

BooBoo
Joined
Jul 1, 2012
Gender
Shewhale
While I do love this game, it does have a number of flaws; however, they can be easily fixed, which is a good thing especially if a remake were to be made.

I guess the main problem for some, or complaint, was in fact "difficulty". Now while I disagree that this is the easiest installment--as I found The Wind Waker and Skyward Sword vastly less challenging--it does have a number of aspects that could be improved. Much like The Wind Waker HD has added, this remake could have "Hero Mode", which would certainly make a lot of enemies and bosses alike more threatening. Since this was definitely one of TP's main drawbacks I think this could be very effective, especially for those experienced players

However, Hero Mode isn't enough in my eyes, I'd like to see some more noticeable changes. I was thinking a combination of Master Quest as well as Hero Mode; this will freshen up some dungeons and puzzles which would be great for people who know this game inside out. So while not too much can be done on the difficulty side, a harder mode - maybe a hybrid between MQ and HM - would be very effective in my eyes.

One major addition in my opinion would be the Hidden Skills. They really enhanced combat in my opinion, I would even say TP was the pinnacle in terms of combat in this series - so why not add on to one of its most successful additions? Well there is one slight problem and that is that they make taking down enemies a lot easier, but with Hero Mode this could balance out somewhat, but I'd still like to some sort of challenge in obtaining such skills. Maybe you have to defeat a boss-type enemy, traverse through a hidden cave etc.

Obviously the graphics will get an upgrade and that will look amazing, so I think that will be covered, but I'd love to see more realistic settings and whatnot. TP is definitely the most realistic, visually, so why not expand on that? A popular choice would be a brighter colour scheme. Now I tend to argue with a lot of views on the colour scheme itself, but it definitely could do with a brighter colour scheme - just as long as they keep that darkish theme that the game is known for. Adding to this would be character models, even though the setting resembled realism to an extent, the character models were still very anime-ish in my eyes. So maybe a slight change to the character models; however, that's about it on the visual front for me, just a slight upgrade, nothing too drastic, as I did love the graphical style for this game.

If this remake does come on this generation then we're sure to see a new and enhanced control scheme. The GamePad will obviously get rid of the latter control scheme (for the Nintendo Wii). This will be a big plus for some, as the lackluster motion control with the Wii Mote and Nunchuck was criticised by a few and a lot do prefer the Gamecube version. This control scheme could take advantage of both, you could have the Gyroscope for precision aiming and other motion uses. The button and stick combination will be the main usage and you could even implement the touch screen to make markings solve puzzles and maybe for the howling stones etc. So it's no doubt we will have a top notch control scheme of this were to be released on the Wii U.

I think this could also be the perfect time to implement some connectivity with Mii Verse. Maybe not taking a huge step in terms of online co-op and multiplayer, btu some sort of connectivity between players online. You could have leaderboards etcetera. - I think this could work hand in hand with a boss rush mode or an enemy hoard mode. Thinking about it, you could have a dungeon rush mode, seeing how long it takes the player to navigate their way through selected dungeons and maybe even the cave of ordeals. Overall, Zelda may not built for online modes and such, but it can certainly take advantage of Mii Verse connectivity. Another add on to do with Mii Verse, and something I've wanted for a while in Nintendo games, would be an achievement type system. I think this could work wonders, especially for a game as large and as expansive as Twilight Princess, just adding miscellaneous challenges for the gamer to complete could add so much to an already big game.

Adding on to what I mentioned easier--about modes and whatnot--this could be a prime time to add in multiple modes. So the HM/MQ mode, which I mentioned earlier, could be unlocked after completion, but we could also have some different modes - this could add to the longevity of the game itself. The most basic, in my opinion, would be a "mirrored" game mode. since Twilight Princess already has two versions that mirror each other, this actually wouldn't be too much trouble for the developers and it will give gamers a chance to experience both versions - as there may be many who never got to experience the other version. On top of this, we could have a "three heart" mode or a "minimalist" game mode. Since these are heavily popular among fans, why not actually make them a part for the game itself? This doesn't just apply to Twilight Princess, but any new instalment.

So these would be my main wants, but I'd also like some very minor changes; such as the game letting you know you've found a rupee, which was actually really annoying after a while. I'd also like some improvements to a few quests, just to make things run slightly smoother. One final minor change would be to allow for own more wallet upgrade and to actually get a wallet upgrade earlier on in the game, as the amount of rupees you find compared to how much you can hold is unbalanced.
 
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DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
Only one fix and I've harped on it enough: Hidden skills should not be a sidequest. They should be required (possibly unlocked as the game goes on), and the combat should be built around them. Few enemies were able to combat the hidden skills, I think this needs to be increased. I love being with multiple Darknuts who could combat my moves and I'd need to be really creative to get around their defense. I wanna see more or that.
 
Joined
Jan 13, 2013
Location
Sweden
Higher resolution textures and orchestrated(BUT STILL THE SAME SONGS!!!) music :). That's all I'd want them to "fix" about the game. Twilight Princess is one of my favorite Zelda games.
 

Salem

SICK
Joined
May 18, 2013
In a remake, they don't typically make huge changes, so I will only suggest little changes, mainly to make the game faster-paced.

  1. Fix the rupee notifications.
  2. make the dungeons after the Arbiter's Grounds possible to complete in a non-linear way.
  3. Increase the maximum rupee wallet from the beginning of the game to at least 900 or something, at least higher than the current maximum.
  4. Make the tutorial part of the game shorter.
  5. Make the tears collection part less time consuming.
  6. You get Epona back earlier, possibly immediately after you complete the Forest Temple.
 

PhantomTriforce

I am a Person of Interest
Joined
Jul 12, 2010
Location
Ganon's Tower
I think Twilight Princess' difficulty is its only issue. If they increase the amount of damage enemies give to you, then this game would be great. Also like others have mentioned, a Hero Mode where enemies do even more damage and hearts can't be found in the environment would be great. Changing up dungeons like OoT Master Quest would be a bonus.
 

Dio

~ It's me, Dio!~
Joined
Jul 6, 2011
Location
England
Gender
Absolute unit
Up the difficulty level in a hero mode
Orchestrate the music
Update the graphics
Turn off the annoying notifications when you collect rupees after you have turned the console off and then resumed play later on
Take out or improve the annoying symbol collection quest
 

ProtagonistJake

Shepard
Joined
Jun 26, 2013
Only one fix and I've harped on it enough: Hidden skills should not be a sidequest. They should be required (possibly unlocked as the game goes on), and the combat should be built around them. Few enemies were able to combat the hidden skills, I think this needs to be increased. I love being with multiple Darknuts who could combat my moves and I'd need to be really creative to get around their defense. I wanna see more or that.
This

And make the wolf actually interesting and fun to pay as.

As in replace the bug hunts with something less incredibly boring.
Also give the wolf some more moves

Why cant he do a finisher like an animal would anyway?

Also build more puzzles around the wolf so that it doesnt just feel like a dumb gimmick.

Make it useful and fun basically.
 

mαrkαsscoρ

Mr. SidleInYourDMs
ZD Champion
Joined
May 5, 2012
Location
American Wasteland
find some reasonable way to make the magic armor system work,i mean i just like to have it on w/o worrying about becoming flat broke in the next minute,literally

get the horse call a little earlier in the game

add a little more content or sidequests,tp was focused on the main story and thats alright w/ me,but i'd be nice if they add a thing or two more to do during the game

add some type of terrain or something to some of the empty parts of the overworld,i mean it really shows when you zoom all the way out in certain parts how empty it is

make some additional use to the items that are near useless outside their dungeons *looks at dominion rod*
 

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