HYPOTHETICAL AND NOT ACTUALLY IN THE GAME- possible due to game's unique mechanics
So I was playing the Stone Tower Temple yesterday when I came up with an idea for how the dungeon could have been made even more complex. This idea only "works" because of the unique circumstances of Majora's Mask and the Stone Tower Temple- Majora's Mask lets you reset the keys of dungeons by playing the song of time (essentially letting you replay the dungeon over and over) and the Stone Tower Temple neatly divides the dungeon in half upon collecting the dungeon item. The dungeon item would also allow you to bypass a locked door if you chose to replay the dungeon. This odd collection of attributes would have allowed the game designers to have removed a key from the flipped half of the dungeon while still allowing the player to finish the dungeon (even get the all stray fairies as well I'm pretty sure).
So imagine if you were playing Majora's Mask and you finish the first half of the Stone Tower Temple and collect the light arrow. You then proceed to flip the dungeon only to find that you are stuck and cannot proceed since there is a locked door and you've looked everywhere but cannot find a key. The solution- you have to play the song of time, re-enter the dungeon (unflipped), get a key (which would have already would have been used on your first pass through the dungeon but has reset due to the Song of Time), then exit the dungeon and flip it with the light arrow to proceed through the locked door that you were stuck at before.
So that was complex but then imagine getting all the stray fairies. I'm pretty sure it's possible in this scenario but it would require you to really know your way around the dungeon. You'd have to backtrack through the unflipped dungeon to collect fairies all while bypassing a locked door, really tough.
So what do you think? Is this insane and are you glad the designers of Majora's Mask didn't do something like this? If this had been in the game would you have figured it out? Do you have any crazy ideas for difficult puzzles?
So I was playing the Stone Tower Temple yesterday when I came up with an idea for how the dungeon could have been made even more complex. This idea only "works" because of the unique circumstances of Majora's Mask and the Stone Tower Temple- Majora's Mask lets you reset the keys of dungeons by playing the song of time (essentially letting you replay the dungeon over and over) and the Stone Tower Temple neatly divides the dungeon in half upon collecting the dungeon item. The dungeon item would also allow you to bypass a locked door if you chose to replay the dungeon. This odd collection of attributes would have allowed the game designers to have removed a key from the flipped half of the dungeon while still allowing the player to finish the dungeon (even get the all stray fairies as well I'm pretty sure).
So imagine if you were playing Majora's Mask and you finish the first half of the Stone Tower Temple and collect the light arrow. You then proceed to flip the dungeon only to find that you are stuck and cannot proceed since there is a locked door and you've looked everywhere but cannot find a key. The solution- you have to play the song of time, re-enter the dungeon (unflipped), get a key (which would have already would have been used on your first pass through the dungeon but has reset due to the Song of Time), then exit the dungeon and flip it with the light arrow to proceed through the locked door that you were stuck at before.
So that was complex but then imagine getting all the stray fairies. I'm pretty sure it's possible in this scenario but it would require you to really know your way around the dungeon. You'd have to backtrack through the unflipped dungeon to collect fairies all while bypassing a locked door, really tough.
So what do you think? Is this insane and are you glad the designers of Majora's Mask didn't do something like this? If this had been in the game would you have figured it out? Do you have any crazy ideas for difficult puzzles?