I was disappointed with the step backwards that Skyward Sword took, so when I saw the tech demo for Zelda Wii U, I was stoked! If The Legend of Zelda doesn't follow this artsyle or a similar one for the Wii U, I will be sorely disappointed. Some people say that having realistic graphics, limits the magical possibilities for the Zelda series, but I think that this kind of negative thinking is just false in its entirety. More fans enjoy realistic graphics, and this allows Nintendo to expand its audience for Zelda. I think it would also allow new things in the series, while allowing the creators to take a new look at some old enemies and characters. I loved how TP reinvinted so many of the classic enemies of Zelda, while still staying true to the classic feel of them. Also, with the realistic element, players can relate more to the characters, because the players don't feel like they are watching a kids cartoon. Sure a cat chasing a mouse and running into a light socket is great and all, and a "wiley" coyote falling off a cliff because he got bamboozled by a fast bird is awesome, but with realistic elements, things like magic can actually be magical. If you were a science fanatic like me, you would understand that even in the real world, there are things that look like they are defying the natural laws of physics. These types of things are so awesome because you thought that they could only exist in a cat, mouse, coyote, and roderunner type of world. Seeing something like that is what truely bewilders and amazes me, and this is why TP is my favorite Zelda game and fifth favorite video game (to MW3, Black Ops, Halo Reach, MW2). If Nintendo could truely hone in on an awesome connection between reality and magic and make it work, Zelda Wii U could surpass any Zelda game before it. And of coarse there is always the added bonus of realistic and therefore, possibly attractive characters.