ChimeraWarden
I hear thunder, pitter patter..
- Joined
- Feb 9, 2021
I personally think that these weapons should last a good while. It shouldn’t take a whole Royal broadsword to take out a gold bokoblin.
Yeah, there are 2 bokoblin camps by the Gerudo Desert’s fairy fountain that give about 5 Knight bows each. Pretty useful, nglit makes me raid the same camps every blood moon
So it’s fine that the woodcutter’s axe has a higher durability than the Royal claymore?I think it fine
The “taking physics to your advantage” kinda becomes ineffective when you reach the point where black bokoblins spawnI've never had an issue with it. I kind of enjoy the strategy and the resource management. It also encourages thinking creatively with the physics engine to succeed in fights, which is one of the game's strongest points. I understand others not liking it, but theres nothing wrong with it mechanically and I have fun with it.
Not really. You can use spin attacks to send them flying off cliffs, for example. I just did that to a gold bokoblin yesterday. Using the physics to your advantage never stops.The “taking physics to your advantage” kinda becomes ineffective when you reach the point where black bokoblins spawn
Not really. You can use spin attacks to send them flying off cliffs, for example. I just did that to a gold bokoblin yesterday. Using the physics to your advantage never stops.
Not to mention that a wooden sword has a higher durability than the Royal ClaymoreThe problem is that I want to conserve all the good weapons, so my inventory is crammed full at all times. Having a traditional item system would negate this. In Minecraft, a game that it seems Breath of the Wild took inspiration from, this isn't a problem, with there being chests and larger inventory space, and also that the weapons are crafted by the player, meaning there's less of them and also less reluctance to use them.