Ok I have tried to write this post a few times today and my computer kept messing up resulting in my nice long post lost. I am going to end my day with this post and hopefully move on from there.
KyKy mentioned that Nintendo mentioned that there would be some difficulty monitor with SS. The thing I believe he is talking about is that Pulse monitor they announced <
click here>. There was an article (although it wasnt that one) that mentioned that the difficulty would increase as your pulse increased. I doubt Nintendo intends to follow through with this claim. Mainly because the skyward sword demo didnt include the pulse monitor. Nor did the entire Nintendo presentation even mention or hint at its existence.
Difficulty isnt something that should be feared. The original game was plenty hard. And I played it as a 5 year old. Yes I did get stuck. And I went and asked my parents for help when I did... But it wasn't impossible. Some of the enemies were slightly difficult as well. Thats all apart of the challenge.
There are two major problems when it comes to an easy game
a) you dont get your money's worth when its beaten so easily
b) it doesnt hold your attention because you can zone out while playing
a) games are heck of expensive these days... and if youre going to pay $40-60 for a game you might as well get the full value out of it. $40 can buy me a year subscription at Club Pogo.... But only one week of zelda entertainment? I'm sorry but something is jacked up with that. Now I'm not expecting a zelda game to take me a year to completion. But longer then 40 hours would definitely be desired.
Twilight Princess was just that... too easy. Which leads me into my second point.
b) non difficult games leave nothing to be envisioned. There were 2 difficult puzzles in TP and if you stepped back and looked at it you even saw that they hand fed you the answer. I'm staying vague because I do not wish to spoil anyone who hasnt played these challenges yet. But what is wrong with a difficult game that fustrates you and makes you stop playing for a few days to allow you time on how to think about beating a puzzle. Games that make you think broaden your horizons and help you in your future as well as makes the game more interesting to play.
Difficulty... Master Quest is the best modern day example we have of a true zelda game... well rather one that stayed true to its roots. Its difficult in the sense that you MUST think outside the box to survive. But the enemies themselves werent that much more difficult. MQ you also had Navi to guide you around, but things weren't laid out in front of you as they were in OoT or even TP. Its games like MQ, LoZ, and AoL that really help you grow. When you get frustrated at your Zelda game. That means they are doing something right. And you will feel much more accomplished when you get over the obstacles.
Zelda doesn't need multiple difficulty settings. It needs to be more difficult in general, and Challenge young minds as well as old to think outside the box.