Ariel
Think for yourself.
- Joined
- Jun 18, 2010
- Location
- Sydney, Australia
Alright everyone, drop to a knee and listen closely.
If you watched the entire keynote speech delivered by none other than the president of Nintendo, Satoru Iwata, you may have picked up on certain "discrepancies" that Nintendo has with the current gaming environment. In the speech, Iwata discusses what he believes is an upcoming problem with video-gaming; mainly, that he believes the market is approaching saturation at its current rate and the value of games is rapidly deflating.
What does this mean?
Well my fourth wall breaking friend, it means that video-gaming, as a medium, is experiencing an overflow of content (mainly bad, cheap, excuses for video games) that will undervalue the overall market and undermine video game development. If you are old enough or learned in the ways of Wikipedia, you may recall that this happened in the early 80's as a result of a really big amount of $hitty games being released such as the infamously horrible E.T game. This "shovelware" made up just about 99% of the market, completely ruined the business and left a vacuum of quality video gaming in its wake. This however led to the uprise of Nintendo which, needless to say, was a very good thing for the medium.
Here are some numbers for you. These represent the amount of games available for each platform:
PS3 - About 600
XBOX360 - About 800
Wii - About 1100
DS - About 1400
Downloadable App Games - More than 10000. D: <---- Indeed.
To be slightly more patronizing, here's a primitive graph. Each "1" represents 500 titles.
1 - PS3
1.5 - XBOX360
11 - Wii
111 - DS
11111111111111111111 - Apps
:shake: I know, right?
So, there is, suffice to say, almost no quality control with downloadable gaming, and this could potentially dilute the market so that no one game gets a decent amount of attention whilst all get close to no attention. When you have so many options, it's too damn hard to pick the quality game. This makes it harder for developers to take risks, and makes it harder for them to make money off a good game, when they do.
Nintendo is aware of this, and I believe, is taking up an initiative to stop this. :clap:
But what could they possibly do?
Honestly, I don't know. Other than continually cranking out quality games which actually cost money, rather than small apps which crank out games with no substance, don't cost money, and make revenue through ads, I can't think of anything else.
My best bet though, would be for Nintendo to open up its platforms, which I believe it is doing currently with the 3DS and allow decent, actual video game developers a trusted medium to deliver their art to consumers. This and some quality control will allow the medium to thrive amidst the current influx of shovelware and allow the medium to progress rightfully as it should. Keep updated on industry trends and we'll see where this goes.:silent:
If you watched the entire keynote speech delivered by none other than the president of Nintendo, Satoru Iwata, you may have picked up on certain "discrepancies" that Nintendo has with the current gaming environment. In the speech, Iwata discusses what he believes is an upcoming problem with video-gaming; mainly, that he believes the market is approaching saturation at its current rate and the value of games is rapidly deflating.
What does this mean?
Well my fourth wall breaking friend, it means that video-gaming, as a medium, is experiencing an overflow of content (mainly bad, cheap, excuses for video games) that will undervalue the overall market and undermine video game development. If you are old enough or learned in the ways of Wikipedia, you may recall that this happened in the early 80's as a result of a really big amount of $hitty games being released such as the infamously horrible E.T game. This "shovelware" made up just about 99% of the market, completely ruined the business and left a vacuum of quality video gaming in its wake. This however led to the uprise of Nintendo which, needless to say, was a very good thing for the medium.
Here are some numbers for you. These represent the amount of games available for each platform:
PS3 - About 600
XBOX360 - About 800
Wii - About 1100
DS - About 1400
Downloadable App Games - More than 10000. D: <---- Indeed.
To be slightly more patronizing, here's a primitive graph. Each "1" represents 500 titles.
1 - PS3
1.5 - XBOX360
11 - Wii
111 - DS
11111111111111111111 - Apps
:shake: I know, right?
So, there is, suffice to say, almost no quality control with downloadable gaming, and this could potentially dilute the market so that no one game gets a decent amount of attention whilst all get close to no attention. When you have so many options, it's too damn hard to pick the quality game. This makes it harder for developers to take risks, and makes it harder for them to make money off a good game, when they do.
Nintendo is aware of this, and I believe, is taking up an initiative to stop this. :clap:
But what could they possibly do?
Honestly, I don't know. Other than continually cranking out quality games which actually cost money, rather than small apps which crank out games with no substance, don't cost money, and make revenue through ads, I can't think of anything else.
My best bet though, would be for Nintendo to open up its platforms, which I believe it is doing currently with the 3DS and allow decent, actual video game developers a trusted medium to deliver their art to consumers. This and some quality control will allow the medium to thrive amidst the current influx of shovelware and allow the medium to progress rightfully as it should. Keep updated on industry trends and we'll see where this goes.:silent: