An increasingly popular option in videogames which Zelda has yet to integrate is destructible environments. While Link's items can trash some objects around him, most are impervious to damage from his arsenal.
Would you like to use the Ball & Chain once more to crush impediments in Link's path? Or the hammer to break torches? Should bombs be given a greater role aside from those easy to spot cracks in the wall?
Given that the damage caused wouldn't hinder progress to make the game unplayable, for example, tarnishing a bridge Link needs to cross, would you support destructible environments in Zelda? Or given the franchise's dungeon gameplay, is this something that cannot be implemented without ruining the series essence?
Would you like to use the Ball & Chain once more to crush impediments in Link's path? Or the hammer to break torches? Should bombs be given a greater role aside from those easy to spot cracks in the wall?
Given that the damage caused wouldn't hinder progress to make the game unplayable, for example, tarnishing a bridge Link needs to cross, would you support destructible environments in Zelda? Or given the franchise's dungeon gameplay, is this something that cannot be implemented without ruining the series essence?